/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); start.Initialize(this); setup.Initialize(this); playerSetup.Initialize(this); gameSound = new GameSound(this); endScreen.Initialize(this); backgroundImage = Content.Load<Texture2D>(@"Images\Background"); }