public MainWindow() { InitializeComponent(); player = new PacMan(levelWidth, levelHeight, tileSize, levelMap); cnvLevel.Children.Add(player); ghosts.Add(new Ghost(levelWidth, levelHeight, tileSize, levelMap)); ghosts[0].MrYelow.Visibility = Visibility.Visible; ghosts.Add(new Ghost(levelWidth, levelHeight, tileSize, levelMap)); ghosts[1].MrBlue.Visibility = Visibility.Visible; ghosts.Add(new Ghost(levelWidth, levelHeight, tileSize, levelMap)); ghosts[2].MrPink.Visibility = Visibility.Visible; foreach (var ghost in ghosts) { cnvLevel.Children.Add(ghost); } CreateLevel(); timer.Tick += Tick; timer.Interval = TimeSpan.FromMilliseconds(400); timer.Start(); }
/// <summary> /// Ghost constructor /// </summary> /// <param name="number">Ghost number</param> /// <param name="x">Ghost starting x</param> /// <param name="y">Ghost starting y</param> /// <param name="color">Ghost color</param> /// <param name="direction">Ghost stating direction</param> /// <param name="pacman">PacMan Info</param> public Ghost(int number, int x, int y, ConsoleColor color, Direction direction, PacMan pacman) { this.x = x; this.y = y; this.color = color; this.pacman = pacman; this.direction = direction; animation = 0; animationTimer = 0; animationSpeed = 8; ghostNumber = number; speedTimer = 0; moveSpeed = 2; timer = 0; isVulnerable = false; rebooted = true; IsDead = false; ghosts = new Dictionary <int, string[]> { [0] = sp.gFrame1, [1] = sp.gFrame2 }; rnd = new Random(ghostNumber ^ DateTime.Now.Millisecond); state = GhostState.LeavingSpawn; pacman.EatSpecialPoints += Run; pacman.Died += Reboot; }
private World() { pacMan = new PacMan(); ghost = new List<Ghost>(); for (int i = 0; i < 4; i++) ghost.Add(new Ghost()); int j = 0; while (j < NROFBLOCKS * NROFBLOCKS) { if ((screendata[j] & (POWER | DOT)) != 0) food++; j++; } }
/// <summary> /// Public Game constructor /// </summary> /// <param name="kr">Key Reader</param> public Game(KeyReader kr) { // Inicializes the variable level level = new Level(); // Inicializes pacMan passing in the given attributes pacMan = new PacMan(51, 25, Direction.Right); // Inicializes ghost1 using in the given attributes ghost1 = new Ghost(1, 39, 21, ConsoleColor.Red, Direction.Right, pacMan); // Inicializes ghost2 using in the given attributes ghost2 = new Ghost(2, 46, 21, ConsoleColor.Green, Direction.Left, pacMan); // Inicializes ghost3 using in the given attributes ghost3 = new Ghost(3, 56, 21, ConsoleColor.Cyan, Direction.Right, pacMan); // Inicializes ghost4 using in the given attributes ghost4 = new Ghost(4, 63, 21, ConsoleColor.Magenta, Direction.Left, pacMan); // Sets kR to be equal to the recieved as an argument kR = kr; // Calls the GameLoop method GameLoop(); }