コード例 #1
0
        //TODO
        protected override void UpdateTarget(Pacboi pacman, Ghost blinky, Board board)
        {
            int     xFrontPac = pacman.rec.X / 24;
            int     yFrontPac = pacman.rec.Y / 24;
            Vector2 pacV      = pacman.velocities;

            if (pacV.X > 0)
            {
                xFrontPac += 2;
            }
            if (pacV.X < 0)
            {
                xFrontPac -= 2;
            }
            if (pacV.Y > 0)
            {
                yFrontPac += 2;
            }
            if (pacV.Y < 0)
            {
                yFrontPac -= 2;
            }

            int xBlinkyDistFrontPac = xFrontPac - blinky.getRect().X / 24;
            int yBlinkyDistFrontPac = yFrontPac - blinky.getRect().Y / 24;

            targetSquareLoc.X = xFrontPac - xBlinkyDistFrontPac;
            targetSquareLoc.Y = yFrontPac - yBlinkyDistFrontPac;

            UpdateDirection(board);
        }
コード例 #2
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ファイル: Pinky.cs プロジェクト: Artistocat/PacManGame
        protected override void UpdateTarget(Pacboi pacman, Ghost blinky, Board board)
        {
            int     distFrontPac = 4;
            int     squareX      = pacman.rec.X / 24;
            int     squareY      = pacman.rec.Y / 24;
            Vector2 pacV         = pacman.velocities;

            if (pacV.X > 0)
            {
                squareX += distFrontPac;
            }
            if (pacV.X < 0)
            {
                squareX -= distFrontPac;
            }
            if (pacV.Y > 0)
            {
                squareY += distFrontPac;
            }
            if (pacV.Y < 0)
            {
                squareY -= distFrontPac;
            }

            targetSquareLoc.X = squareX;
            targetSquareLoc.Y = squareY;

            UpdateDirection(board);
        }
コード例 #3
0
ファイル: Blinky.cs プロジェクト: Artistocat/PacManGame
 protected override void UpdateTarget(Pacboi pacman, Ghost Blinky, Board board)
 {
     if (!scatter)
     {
         targetSquareLoc.X = pacman.rec.X / 24;
         targetSquareLoc.Y = pacman.rec.Y / 24;
     }
     UpdateDirection(board);
 }
コード例 #4
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        protected override void UpdateTarget(Pacboi pacman, Ghost blinky, Board board)
        {
            int    squareX      = (int)(pacman.rec.X) / 24;
            int    squareY      = (int)(pacman.rec.Y) / 24;
            double xDistFromPac = squareX - getSquareX();
            double yDistFromPac = squareY - getSquareY();
            double distFromPac  = Math.Sqrt(xDistFromPac * xDistFromPac + yDistFromPac * yDistFromPac);

            if (distFromPac <= 8)
            {
                Scatter();
            }
            else
            {
                targetSquareLoc.X = squareX;
                targetSquareLoc.Y = squareY;
            }

            UpdateDirection(board);
        }
コード例 #5
0
ファイル: Ghost.cs プロジェクト: Artistocat/PacManGame
        public void Update(Pacboi pacman, Ghost blinky, Board board)
        {
            counter++;
            animateCounter++;
            x += velocity.X;
            y += velocity.Y;
            if (x + rect.Width < 0)
            {
                x += board.screenSize.Width;
            }
            if (x > board.screenSize.Width)
            {
                x -= board.screenSize.Width;
            }
            rect.X = (int)x;
            rect.Y = (int)y;
            //centerRect.X = (int)x;
            //centerRect.Y = (int)y;
            //if (scatter)
            //{
            //    CheckScatter();
            //}
            //else
            if (counter == 6)
            {
                counter = 0;
                if (scatter)
                {
                    UpdateDirection(board);
                }
                else
                {
                    UpdateTarget(pacman, blinky, board);
                }
            }

            sourceRect.X = 4;
            if (animateCounter < 8)
            {
                //First one
            }
            else
            {
                //second one
                sourceRect.X += 16;
            }
            if (dir == Direction.Left)
            {
                sourceRect.X += 32;
            }
            if (dir == Direction.Up)
            {
                sourceRect.X += 64;
            }
            if (dir == Direction.Down)
            {
                sourceRect.X += 96;
            }
            if (animateCounter == 16)
            {
                animateCounter = 0;
            }
        }
コード例 #6
0
ファイル: Ghost.cs プロジェクト: Artistocat/PacManGame
 protected virtual void UpdateTarget(Pacboi pacman, Ghost blinky, Board board)
 {
 }