// Constructor public Pacman() { InitializeComponent(); DependencyInjectionHelper.Init(((MainWindow)Application.Current.MainWindow)); DependencyInjectionHelper.getGameComponent().inject(this); upStartFrame = 6; upEndFrame = 7; downStartFrame = 2; downEndFrame = 3; leftStartFrame = 4; leftEndFrame = 5; rightStartFrame = 0; rightEndFrame = 1; defaultStartFrame = 0; defaultEndFrame = 0; speed = 2; offsetX = 0; offsetY = 0; }
private BoardLocation[,] bl; // Locations on the board - used to contain dots, etc. public GameBoard() { InitializeComponent(); DependencyInjectionHelper.Init(((MainWindow)Application.Current.MainWindow)); DependencyInjectionHelper.getGameComponent().inject(this); this.Focusable = true; bl = new BoardLocation[13, 27]; ResetBoardLocations(); PM.StartTimer(); }