/// <summary> /// Load an npcgen.data file /// </summary> /// <param name="NPCGenFile">Path to the npcgen.data file</param> /// <returns>True on successful load</returns> public Boolean Load(String NPCGenFile) { try { MemoryStream ms = new MemoryStream(); FileStream fs = new FileStream(NPCGenFile, FileMode.Open); //Clone the FileStream into memory release and reset Position on MemoryStream fs.CopyTo(ms); fs.Close(); ms.Position = 0; BinaryReader br = new BinaryReader(ms); creatureSets = new List <CreatureSet>(); resourceSets = new List <ResourceSet>(); dynamics = new List <DynamicObj>(); triggers = new List <Trigger>(); version = br.ReadInt32(); _creatureSetsCount = br.ReadInt32(); _resourceSetsCount = br.ReadInt32(); _dynamicsCount = br.ReadInt32(); _triggersCount = br.ReadInt32(); Int32 i; Int32 x; CreatureSet creatureFillHolder; CreatureGroup creatureGFillHolder; for (i = 0; i < _creatureSetsCount; i++) { creatureFillHolder = new CreatureSet(); creatureFillHolder.spawnMode = br.ReadInt32(); creatureFillHolder._creatureGroupCount = br.ReadInt32(); creatureFillHolder.spawnX = br.ReadSingle(); creatureFillHolder.spawnY = br.ReadSingle(); creatureFillHolder.spawnZ = br.ReadSingle(); creatureFillHolder.rot1 = br.ReadSingle(); creatureFillHolder.rot2 = br.ReadSingle(); creatureFillHolder.rot3 = br.ReadSingle(); creatureFillHolder.spreadX = br.ReadSingle(); creatureFillHolder.spreadY = br.ReadSingle(); creatureFillHolder.spreadZ = br.ReadSingle(); creatureFillHolder.unknown1 = br.ReadInt32(); creatureFillHolder.unknown2 = br.ReadInt32(); creatureFillHolder.unknown3 = br.ReadBoolean(); creatureFillHolder.unknown4 = br.ReadBoolean(); creatureFillHolder.unknown5 = br.ReadBoolean(); creatureFillHolder.unknown6 = br.ReadInt32(); creatureFillHolder.trigger = br.ReadInt32(); creatureFillHolder.unknown7 = br.ReadInt32(); creatureFillHolder.unknown8 = br.ReadInt32(); creatureFillHolder.creatureGroups = new List <CreatureGroup>(); for (x = 0; x < creatureFillHolder._creatureGroupCount; x++) { creatureGFillHolder = new CreatureGroup(); creatureGFillHolder.id = br.ReadInt32(); creatureGFillHolder.amount = br.ReadInt32(); creatureGFillHolder.respawn = br.ReadInt32(); creatureGFillHolder.diedTimes = br.ReadInt32(); creatureGFillHolder.agressive = br.ReadInt32(); creatureGFillHolder.offsetWater = br.ReadInt32(); creatureGFillHolder.offsetTrn = br.ReadInt32(); creatureGFillHolder.faction = br.ReadInt32(); creatureGFillHolder.facHelper = br.ReadInt32(); creatureGFillHolder.facAccept = br.ReadInt32(); creatureGFillHolder.needHelp = br.ReadBoolean(); creatureGFillHolder.defFaction = br.ReadBoolean(); creatureGFillHolder.defFacHelper = br.ReadBoolean(); creatureGFillHolder.defFacAccept = br.ReadBoolean(); creatureGFillHolder.pathID = br.ReadInt32(); creatureGFillHolder.loopType = br.ReadInt32(); creatureGFillHolder.speedFlag = br.ReadInt32(); creatureGFillHolder.deadTime = br.ReadInt32(); creatureFillHolder.creatureGroups.Add(creatureGFillHolder); } creatureSets.Add(creatureFillHolder); } ResourceSet resourceFillHolder; ResourceGroup resourceGFillHolder; for (i = 0; i < _resourceSetsCount; i++) { resourceFillHolder = new ResourceSet(); resourceFillHolder.spawnX = br.ReadSingle(); resourceFillHolder.spawnY = br.ReadSingle(); resourceFillHolder.spawnZ = br.ReadSingle(); resourceFillHolder.spreadX = br.ReadSingle(); resourceFillHolder.spreadZ = br.ReadSingle(); resourceFillHolder._resourceGroupCount = br.ReadInt32(); resourceFillHolder.unknown1 = br.ReadBoolean(); resourceFillHolder.unknown2 = br.ReadBoolean(); resourceFillHolder.unknown3 = br.ReadBoolean(); resourceFillHolder.unknown4 = br.ReadInt32(); resourceFillHolder.rot1 = br.ReadByte(); resourceFillHolder.rot2 = br.ReadByte(); resourceFillHolder.rot3 = br.ReadByte(); resourceFillHolder.unknownTrigger = br.ReadInt32(); resourceFillHolder.unknown6 = br.ReadByte(); resourceFillHolder.unknown7 = br.ReadBoolean(); resourceFillHolder.unknown8 = br.ReadBoolean(); resourceFillHolder.unknown9 = br.ReadBoolean(); resourceFillHolder.resourceGroups = new List <ResourceGroup>(); for (x = 0; x < resourceFillHolder._resourceGroupCount; x++) { resourceGFillHolder = new ResourceGroup(); resourceGFillHolder.type = br.ReadInt32(); resourceGFillHolder.id = br.ReadInt32(); resourceGFillHolder.respawn = br.ReadInt32(); resourceGFillHolder.amount = br.ReadInt32(); resourceGFillHolder.hmap_offset = br.ReadInt32(); resourceFillHolder.resourceGroups.Add(resourceGFillHolder); } resourceSets.Add(resourceFillHolder); } DynamicObj dynamicObjFillHolder; for (i = 0; i < _dynamicsCount; i++) { dynamicObjFillHolder = new DynamicObj(); dynamicObjFillHolder.id = br.ReadInt32(); dynamicObjFillHolder.spawnX = br.ReadSingle(); dynamicObjFillHolder.spawnY = br.ReadSingle(); dynamicObjFillHolder.spawnZ = br.ReadSingle(); dynamicObjFillHolder.dir1 = br.ReadByte(); dynamicObjFillHolder.dir2 = br.ReadByte(); dynamicObjFillHolder.rad = br.ReadByte(); dynamicObjFillHolder.triggerID = br.ReadInt32(); dynamicObjFillHolder.scale = br.ReadByte(); dynamics.Add(dynamicObjFillHolder); } Trigger triggerFillHolder; for (i = 0; i < _triggersCount; i++) { triggerFillHolder = new Trigger(); triggerFillHolder.id = br.ReadInt32(); triggerFillHolder.gmID = br.ReadInt32(); //name is ALWAYS 128 bytes long triggerFillHolder.realname = br.ReadBytes(128); triggerFillHolder.autostart = br.ReadBoolean(); triggerFillHolder.autostartDelay = br.ReadInt32(); triggerFillHolder.autostopDelay = br.ReadInt32(); triggerFillHolder.dontStartOnSch = br.ReadBoolean(); triggerFillHolder.dontStoponSch = br.ReadBoolean(); triggerFillHolder.year1 = br.ReadInt32(); triggerFillHolder.month1 = br.ReadInt32(); triggerFillHolder.weekDay1 = br.ReadInt32(); triggerFillHolder.day1 = br.ReadInt32(); //no idea why they didn't use byte here... //not like there are 256 hours in a day... //and for month/weekday/day triggerFillHolder.hour1 = br.ReadInt32(); //same for this triggerFillHolder.minute1 = br.ReadInt32(); triggerFillHolder.year2 = br.ReadInt32(); triggerFillHolder.month2 = br.ReadInt32(); triggerFillHolder.weekDay2 = br.ReadInt32(); triggerFillHolder.day2 = br.ReadInt32(); triggerFillHolder.hour2 = br.ReadInt32(); triggerFillHolder.minute2 = br.ReadInt32(); triggerFillHolder.duration = br.ReadInt32(); triggers.Add(triggerFillHolder); } return(true); } catch (Exception e) { Debug.WriteLine(e.Message); return(false); } }
/// <summary> /// Load an npcgen.data file /// </summary> /// <param name="NPCGenFile">Path to the npcgen.data file</param> /// <returns>True on successful load</returns> public Boolean Load(String NPCGenFile) { try { MemoryStream ms = new MemoryStream(); FileStream fs = new FileStream(NPCGenFile, FileMode.Open); //Clone the FileStream into memory release and reset Position on MemoryStream fs.CopyTo(ms); fs.Close(); ms.Position = 0; BinaryReader br = new BinaryReader(ms); creatureSets = new List<CreatureSet>(); resourceSets = new List<ResourceSet>(); dynamics = new List<DynamicObj>(); triggers = new List<Trigger>(); version = br.ReadInt32(); _creatureSetsCount = br.ReadInt32(); _resourceSetsCount = br.ReadInt32(); _dynamicsCount = br.ReadInt32(); _triggersCount = br.ReadInt32(); Int32 i; Int32 x; CreatureSet creatureFillHolder; CreatureGroup creatureGFillHolder; for (i = 0; i < _creatureSetsCount; i++) { creatureFillHolder = new CreatureSet(); creatureFillHolder.spawnMode = br.ReadInt32(); creatureFillHolder._creatureGroupCount = br.ReadInt32(); creatureFillHolder.spawnX = br.ReadSingle(); creatureFillHolder.spawnY = br.ReadSingle(); creatureFillHolder.spawnZ = br.ReadSingle(); creatureFillHolder.rot1 = br.ReadSingle(); creatureFillHolder.rot2 = br.ReadSingle(); creatureFillHolder.rot3 = br.ReadSingle(); creatureFillHolder.spreadX = br.ReadSingle(); creatureFillHolder.spreadY = br.ReadSingle(); creatureFillHolder.spreadZ = br.ReadSingle(); creatureFillHolder.unknown1 = br.ReadInt32(); creatureFillHolder.unknown2 = br.ReadInt32(); creatureFillHolder.unknown3 = br.ReadBoolean(); creatureFillHolder.unknown4 = br.ReadBoolean(); creatureFillHolder.unknown5 = br.ReadBoolean(); creatureFillHolder.unknown6 = br.ReadInt32(); creatureFillHolder.trigger = br.ReadInt32(); creatureFillHolder.unknown7 = br.ReadInt32(); creatureFillHolder.unknown8 = br.ReadInt32(); creatureFillHolder.creatureGroups = new List<CreatureGroup>(); for (x = 0; x < creatureFillHolder._creatureGroupCount; x++) { creatureGFillHolder = new CreatureGroup(); creatureGFillHolder.id = br.ReadInt32(); creatureGFillHolder.amount = br.ReadInt32(); creatureGFillHolder.respawn = br.ReadInt32(); creatureGFillHolder.diedTimes = br.ReadInt32(); creatureGFillHolder.agressive = br.ReadInt32(); creatureGFillHolder.offsetWater = br.ReadInt32(); creatureGFillHolder.offsetTrn = br.ReadInt32(); creatureGFillHolder.faction = br.ReadInt32(); creatureGFillHolder.facHelper = br.ReadInt32(); creatureGFillHolder.facAccept = br.ReadInt32(); creatureGFillHolder.needHelp = br.ReadBoolean(); creatureGFillHolder.defFaction = br.ReadBoolean(); creatureGFillHolder.defFacHelper = br.ReadBoolean(); creatureGFillHolder.defFacAccept = br.ReadBoolean(); creatureGFillHolder.pathID = br.ReadInt32(); creatureGFillHolder.loopType = br.ReadInt32(); creatureGFillHolder.speedFlag = br.ReadInt32(); creatureGFillHolder.deadTime = br.ReadInt32(); creatureFillHolder.creatureGroups.Add(creatureGFillHolder); } creatureSets.Add(creatureFillHolder); } ResourceSet resourceFillHolder; ResourceGroup resourceGFillHolder; for (i = 0; i < _resourceSetsCount; i++) { resourceFillHolder = new ResourceSet(); resourceFillHolder.spawnX = br.ReadSingle(); resourceFillHolder.spawnY = br.ReadSingle(); resourceFillHolder.spawnZ = br.ReadSingle(); resourceFillHolder.spreadX = br.ReadSingle(); resourceFillHolder.spreadZ = br.ReadSingle(); resourceFillHolder._resourceGroupCount = br.ReadInt32(); resourceFillHolder.unknown1 = br.ReadBoolean(); resourceFillHolder.unknown2 = br.ReadBoolean(); resourceFillHolder.unknown3 = br.ReadBoolean(); resourceFillHolder.unknown4 = br.ReadInt32(); resourceFillHolder.rot1 = br.ReadByte(); resourceFillHolder.rot2 = br.ReadByte(); resourceFillHolder.rot3 = br.ReadByte(); resourceFillHolder.unknownTrigger = br.ReadInt32(); resourceFillHolder.unknown6 = br.ReadByte(); resourceFillHolder.unknown7 = br.ReadBoolean(); resourceFillHolder.unknown8 = br.ReadBoolean(); resourceFillHolder.unknown9 = br.ReadBoolean(); resourceFillHolder.resourceGroups = new List<ResourceGroup>(); for (x = 0; x < resourceFillHolder._resourceGroupCount; x++) { resourceGFillHolder = new ResourceGroup(); resourceGFillHolder.type = br.ReadInt32(); resourceGFillHolder.id = br.ReadInt32(); resourceGFillHolder.respawn = br.ReadInt32(); resourceGFillHolder.amount = br.ReadInt32(); resourceGFillHolder.hmap_offset = br.ReadInt32(); resourceFillHolder.resourceGroups.Add(resourceGFillHolder); } resourceSets.Add(resourceFillHolder); } DynamicObj dynamicObjFillHolder; for (i = 0; i < _dynamicsCount; i++) { dynamicObjFillHolder = new DynamicObj(); dynamicObjFillHolder.id = br.ReadInt32(); dynamicObjFillHolder.spawnX = br.ReadSingle(); dynamicObjFillHolder.spawnY = br.ReadSingle(); dynamicObjFillHolder.spawnZ = br.ReadSingle(); dynamicObjFillHolder.dir1 = br.ReadByte(); dynamicObjFillHolder.dir2 = br.ReadByte(); dynamicObjFillHolder.rad = br.ReadByte(); dynamicObjFillHolder.triggerID = br.ReadInt32(); dynamicObjFillHolder.scale = br.ReadByte(); dynamics.Add(dynamicObjFillHolder); } Trigger triggerFillHolder; for (i = 0; i < _triggersCount; i++) { triggerFillHolder = new Trigger(); triggerFillHolder.id = br.ReadInt32(); triggerFillHolder.gmID = br.ReadInt32(); //name is ALWAYS 128 bytes long triggerFillHolder.realname = br.ReadBytes(128); triggerFillHolder.autostart = br.ReadBoolean(); triggerFillHolder.autostartDelay = br.ReadInt32(); triggerFillHolder.autostopDelay = br.ReadInt32(); triggerFillHolder.dontStartOnSch = br.ReadBoolean(); triggerFillHolder.dontStoponSch = br.ReadBoolean(); triggerFillHolder.year1 = br.ReadInt32(); triggerFillHolder.month1 = br.ReadInt32(); triggerFillHolder.weekDay1 = br.ReadInt32(); triggerFillHolder.day1 = br.ReadInt32(); //no idea why they didn't use byte here... //not like there are 256 hours in a day... //and for month/weekday/day triggerFillHolder.hour1 = br.ReadInt32(); //same for this triggerFillHolder.minute1 = br.ReadInt32(); triggerFillHolder.year2 = br.ReadInt32(); triggerFillHolder.month2 = br.ReadInt32(); triggerFillHolder.weekDay2 = br.ReadInt32(); triggerFillHolder.day2 = br.ReadInt32(); triggerFillHolder.hour2 = br.ReadInt32(); triggerFillHolder.minute2 = br.ReadInt32(); triggerFillHolder.duration = br.ReadInt32(); triggers.Add(triggerFillHolder); } return true; } catch (Exception e) { Debug.WriteLine(e.Message); return false; } }