private void sent_but_Click(object sender, RoutedEventArgs e) { SentimentPrediction resultprediction = SentimentAnalyzer.predict(sent_input.Text); String txt = $"Text: {sent_input.Text} | Prediction: {(Convert.ToBoolean(resultprediction.Prediction) ? "Toxic" : "Non Toxic")} sentiment | Probability of being toxic: {resultprediction.Probability} "; sent_output.Text += txt + Environment.NewLine; }
public String analyzeMsg_withSentiment(string m) { String result = ""; int target_player = 0; if (m.Contains("P1") && !m.Contains("P2")) { target_player = 1; } else if (m.Contains("P2") && !m.Contains("P1")) { target_player = 2; } if (target_player != 0) { SentimentPrediction resultprediction = SentimentAnalyzer.predict(m); Boolean neg = Convert.ToBoolean(resultprediction.Prediction); if (neg) { score_neg[0]++; score_neg[target_player]++; } else { score_pos[0]++; score_pos[target_player]++; } updateVariables(); result = $" P{target_player} {(neg ? "-" : "+")} c={resultprediction.Probability}"; } return(result); }