コード例 #1
0
ファイル: Mesh.cs プロジェクト: xfischer/PTSharp
        internal void FitInside(Box box, Vector anchor)
        {
            var scale  = box.Size().Div(BoundingBox().Size()).MinComponent();
            var extra  = box.Size().Sub(BoundingBox().Size().MulScalar(scale));
            var matrix = Matrix.Identity;

            matrix = matrix.Translate(BoundingBox().Min.Negate()).Mul(matrix);
            matrix = matrix.Scale(new Vector(scale, scale, scale)).Mul(matrix);
            matrix = matrix.Translate(box.Min.Add(extra.Mul(anchor))).Mul(matrix);
            Transform(matrix);
        }
コード例 #2
0
ファイル: MC.cs プロジェクト: xfischer/PTSharp
        internal static Mesh NewSDFMesh(SDF sdf, Box box, double step)
        {
            var             min       = box.Min;
            var             size      = box.Size();
            var             nx        = (int)Math.Ceiling(size.X / step);
            var             ny        = (int)Math.Ceiling(size.Y / step);
            var             nz        = (int)Math.Ceiling(size.Z / step);
            var             sx        = size.X / nx;
            var             sy        = size.Y / ny;
            var             sz        = size.Z / nz;
            List <Triangle> triangles = new List <Triangle>();

            for (int x = 0; x < nx - 1; x++)
            {
                for (int y = 0; y < ny - 1; y++)
                {
                    for (int z = 0; z < nz - 1; z++)
                    {
                        (var x0, var y0, var z0) = ((double)x * sx + min.X, (double)y * sy + min.Y, (double)z * sz + min.Z);
                        (var x1, var y1, var z1) = (x0 + sx, y0 + sy, z0 + sz);

                        var p = new Vector[8] {
                            new Vector(x0, y0, z0),
                            new Vector(x1, y0, z0),
                            new Vector(x1, y1, z0),
                            new Vector(x0, y1, z0),
                            new Vector(x0, y0, z1),
                            new Vector(x1, y0, z1),
                            new Vector(x1, y1, z1),
                            new Vector(x0, y1, z1)
                        };

                        double[] v = new double[8];

                        for (int i = 0; i < 8; i++)
                        {
                            v[i] = sdf.Evaluate(p[i]);
                        }

                        if (mcPolygonize(p, v, 0) == null)
                        {
                            continue;
                        }
                        else
                        {
                            triangles.AddRange(mcPolygonize(p, v, 0));
                        }
                    }
                }
            }
            return(Mesh.NewMesh(triangles.ToArray()));
        }