private void SwitchSoundComannd(SoundComannd soundComannd) { if (soundComannd.comannd == SoundComanndStatus.Play) { float volume; bool loop = soundComannd.loop; string name = soundComannd.soundName; //音量 if (soundComannd.soundVolume <= 100 && soundComannd.soundVolume >= 0) { volume = (float)soundComannd.soundVolume / 100; } else { volume = 1.0f; } SoundPlay(name, volume, loop); } else if (soundComannd.comannd == SoundComanndStatus.Stop) { SoundStop(soundComannd.soundName); } else if (soundComannd.comannd == SoundComanndStatus.Pause) { MuteSound(soundComannd.soundName); } else if (soundComannd.comannd == SoundComanndStatus.Resume) { ResumeSound(soundComannd.soundName); } }
private void SwitchSoundComannd(SoundComannd soundComannd) { if(soundComannd.comannd == SoundComanndStatus.Play) { float volume; bool loop = soundComannd.loop; string name = soundComannd.soundName; //音量 if(soundComannd.soundVolume<=100 && soundComannd.soundVolume>=0) volume = (float)soundComannd.soundVolume/100; else volume = 1.0f; SoundPlay(name,volume,loop); } else if(soundComannd.comannd == SoundComanndStatus.Stop) SoundStop(soundComannd.soundName); else if(soundComannd.comannd == SoundComanndStatus.Pause) MuteSound(soundComannd.soundName); else if(soundComannd.comannd == SoundComanndStatus.Resume) ResumeSound(soundComannd.soundName); }