コード例 #1
0
        // 使用一个矩形的4条边作候选分离轴
        static bool IsContact(OBB obb1, OBB obb2)
        {
            bool isInLine1 = false;
            bool isInLine2 = false;
            bool isInLine3 = false;
            bool isInLine4 = false;

            Vector2 line1p1 = obb1.GetPoints()[0];
            Vector2 line1p2 = obb1.GetPoints()[1];

            isInLine1 = RectAllPointIsInLine(line1p1, line1p2, obb2);

            Vector2 line2p1 = obb1.GetPoints()[1];
            Vector2 line2p2 = obb1.GetPoints()[2];

            isInLine2 = RectAllPointIsInLine(line2p1, line2p2, obb2);


            Vector2 line3p1 = obb1.GetPoints()[2];
            Vector2 line3p2 = obb1.GetPoints()[3];

            isInLine3 = RectAllPointIsInLine(line3p1, line3p2, obb2);

            Vector2 line4p1 = obb1.GetPoints()[3];
            Vector2 line4p2 = obb1.GetPoints()[0];

            isInLine4 = RectAllPointIsInLine(line4p1, line4p2, obb2);

            if (isInLine1 == true && isInLine2 == true &&
                isInLine3 == true && isInLine4 == true)
            {//全部边都满足 投影相交
                return(true);
            }
            return(false);
        }
コード例 #2
0
        //判断4个投影点有没有与指定线段相交
        static bool RectAllPointIsInLine(Vector2 linep1, Vector2 linep2, OBB obb2)
        {
            //获取rect4的4个投影点
            Vector2 pointPro1 = GetProjectionPoint(linep1, linep2, obb2.GetPoints()[0]);
            Vector2 pointPro2 = GetProjectionPoint(linep1, linep2, obb2.GetPoints()[1]);
            Vector2 pointPro3 = GetProjectionPoint(linep1, linep2, obb2.GetPoints()[2]);
            Vector2 pointPro4 = GetProjectionPoint(linep1, linep2, obb2.GetPoints()[3]);

            //根据line 的斜率选择映射到X/Y轴来计算
            float k = (linep2.Y - linep1.Y) / (linep2.X - linep1.X);

            #region ……
            if (k > -0.25f && k <= 0.25)
            {
                //映射到X轴
                List <float> rectPX = new List <float>();
                rectPX.Add(pointPro1.X);
                rectPX.Add(pointPro2.X);
                rectPX.Add(pointPro3.X);
                rectPX.Add(pointPro4.X);

                return(PointIsInLineSegment(linep1.X, linep2.X, rectPX));
            }
            else
            {
                //映射到Y轴
                List <float> rectPY = new List <float>();
                rectPY.Add(pointPro1.Y);
                rectPY.Add(pointPro2.Y);
                rectPY.Add(pointPro3.Y);
                rectPY.Add(pointPro4.Y);

                return(PointIsInLineSegment(linep1.Y, linep2.Y, rectPY));
            }
            #endregion
        }
コード例 #3
0
ファイル: OBB.cs プロジェクト: PssProgram/Lost-In-Trek
        //判断4个投影点有没有与指定线段相交
        static bool RectAllPointIsInLine(Vector2 linep1, Vector2 linep2, OBB obb2)
        {
            //获取rect4的4个投影点
            Vector2 pointPro1 = GetProjectionPoint(linep1, linep2, obb2.GetPoints()[0]);
            Vector2 pointPro2 = GetProjectionPoint(linep1, linep2, obb2.GetPoints()[1]);
            Vector2 pointPro3 = GetProjectionPoint(linep1, linep2, obb2.GetPoints()[2]);
            Vector2 pointPro4 = GetProjectionPoint(linep1, linep2, obb2.GetPoints()[3]);

            //根据line 的斜率选择映射到X/Y轴来计算
            float k = (linep2.Y - linep1.Y) / (linep2.X - linep1.X);

            #region ……
            if (k > -0.25f && k <= 0.25)
            {
                //映射到X轴
                List<float> rectPX = new List<float>();
                rectPX.Add(pointPro1.X);
                rectPX.Add(pointPro2.X);
                rectPX.Add(pointPro3.X);
                rectPX.Add(pointPro4.X);

                return PointIsInLineSegment(linep1.X, linep2.X, rectPX);
            }
            else
            {
                //映射到Y轴
                List<float> rectPY = new List<float>();
                rectPY.Add(pointPro1.Y);
                rectPY.Add(pointPro2.Y);
                rectPY.Add(pointPro3.Y);
                rectPY.Add(pointPro4.Y);

                return PointIsInLineSegment(linep1.Y, linep2.Y, rectPY);
            }
            #endregion
        }
コード例 #4
0
ファイル: OBB.cs プロジェクト: PssProgram/Lost-In-Trek
        // 使用一个矩形的4条边作候选分离轴
        static bool IsContact(OBB obb1, OBB obb2)
        {
            bool isInLine1 = false;
            bool isInLine2 = false;
            bool isInLine3 = false;
            bool isInLine4 = false;

            Vector2 line1p1 = obb1.GetPoints()[0];
            Vector2 line1p2 = obb1.GetPoints()[1];
            isInLine1 = RectAllPointIsInLine(line1p1, line1p2, obb2);

            Vector2 line2p1 = obb1.GetPoints()[1];
            Vector2 line2p2 = obb1.GetPoints()[2];
            isInLine2 = RectAllPointIsInLine(line2p1, line2p2, obb2);

            Vector2 line3p1 = obb1.GetPoints()[2];
            Vector2 line3p2 = obb1.GetPoints()[3];
            isInLine3 = RectAllPointIsInLine(line3p1, line3p2, obb2);

            Vector2 line4p1 = obb1.GetPoints()[3];
            Vector2 line4p2 = obb1.GetPoints()[0];
            isInLine4 = RectAllPointIsInLine(line4p1, line4p2, obb2);

            if (isInLine1 == true && isInLine2 == true &&
                isInLine3 == true && isInLine4 == true)
            {//全部边都满足 投影相交
                return true;
            }
            return false;
        }