// 记录在文本中 public static IEnumerator GetText(string url, string txtPath) { string dir = Path.GetDirectoryName(txtPath); if (string.IsNullOrEmpty(dir)) { MyLog.Red("这个路径得出的文件夹路径为空 —— " + txtPath); yield break; } if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } using (UnityWebRequest request = UnityWebRequest.Get(url)) { yield return(request.SendWebRequest()); MyIO.FileExistsDelte(txtPath); using (StreamWriter sw = File.CreateText(txtPath)) { sw.Write(request.downloadHandler.text); sw.Close(); } } }
public static IEnumerator GetFile(string url, string fileFullPath, int timeOut, Action onFinish, Action <float> onProgress) { MyIO.FileExistsDelte(fileFullPath); string dir = Path.GetDirectoryName(fileFullPath); if (string.IsNullOrEmpty(dir)) { MyLog.Red("这个路径得出的文件夹路径为空 —— " + fileFullPath); yield break; } if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } using (UnityWebRequest request = UnityWebRequest.Get(url)) { if (timeOut > 0) { request.timeout = timeOut; } DownloadHandlerFile file = new DownloadHandlerFile(fileFullPath); file.removeFileOnAbort = true; // 下载被中止或错误删除创建的文件 request.disposeUploadHandlerOnDispose = true; request.downloadHandler = file; UnityWebRequestAsyncOperation asy = request.SendWebRequest(); while (!asy.isDone) { if (null != onProgress) { onProgress(asy.progress); } yield return(null); } if (isNoError(request) && null != onFinish) { onFinish(); } } yield return(0); }