public async Task Test_Validate_Character_Name_Works_On_Empty_Characters(string name) { //arrange IServiceProvider serviceProvider = BuildServiceProvider <CharacterController>("Test", 1); CharacterController controller = serviceProvider.GetService <CharacterController>(); //act CharacterNameValidationResponse result = ControllerTestsHelpers.GetActionResultObject <CharacterNameValidationResponse>(await controller.ValidateCharacterName(name)); //assert Assert.True(result.isSuccessful); Assert.True(result.ResultCode == CharacterNameValidationResponseCode.Success); }
public async Task Test_Validate_Character_Name_Passes_On_AlreadyExisting_Character_If_The_Names_Are_Different(string name) { //arrange IServiceProvider serviceProvider = BuildServiceProvider <CharacterController>("Test", 1); CharacterController controller = serviceProvider.GetService <CharacterController>(); //act await serviceProvider.GetService <ICharacterRepository>().TryCreateAsync(new CharacterEntryModel(1, $"{name}Z")); CharacterNameValidationResponse result = ControllerTestsHelpers.GetActionResultObject <CharacterNameValidationResponse>(await controller.ValidateCharacterName(name)); //assert Assert.True(result.isSuccessful); Assert.True(result.ResultCode == CharacterNameValidationResponseCode.Success); }
public async Task Test_Validate_Character_Name_Fails_On_AlreadyExisting_Character(string name) { //arrange IServiceProvider serviceProvider = BuildServiceProvider <CharacterController>("Test", 1); CharacterController controller = serviceProvider.GetService <CharacterController>(); //act await serviceProvider.GetService <ICharacterRepository>().TryCreateAsync(new CharacterEntryModel(1, name)); CharacterNameValidationResponse result = ControllerTestsHelpers.GetActionResultObject <CharacterNameValidationResponse>(await controller.ValidateCharacterName(name)); //assert Assert.False(result.isSuccessful, $"Response for name validation should be false when the name is taken."); Assert.True(result.ResultCode == CharacterNameValidationResponseCode.NameIsUnavailable); }