public MainScene() { this.ScheduleUpdate (); SceneCamera = (Camera2D)Camera; SceneCamera.SetViewFromHeightAndCenter (_screenSize.Y, _screenSize / 2.0f); //_background = new Layer (SceneCamera, 0.1f, 0.1f); //_main = new Layer (SceneCamera); _main = new Node (); /* _physics = new PhysicsScene(); _physics.InitScene(); */ _playerCreature = new PlayerCreature (); _playerCreature.sprite.Position = Camera.CalcBounds ().Center; // _player.PositionAll = SceneCamera.CalcBounds().Center; /* _block = new PhysicalSpriteUV(new TextureInfo("/Application/assets/floor.png"), _physics); _block.PositionAll = new Vector2(SceneCamera.CalcBounds().Center.X + 10, SceneCamera.CalcBounds().Center.Y - 100); _physics.sceneBodies[_block.BodyIndex].SetBodyStatic(); _physics.restitutionCoeff = 0.9f; _physics.sceneMax = new Vector2(10000, 10000); _physics.sceneMin = new Vector2(-10000, -10000); */ //AddChild (new SpriteUV(new TextureInfo("/Application/king_water_drop.png"))); //_main.AddChild (_player); var background = new SpriteUV (new TextureInfo ("/Application/assets/background.png")); background.Quad.S = background.TextureInfo.TextureSizef; background.CenterSprite (); //_physics.Gravity = new Vector2(0.0f, -98f); background.Position = SceneCamera.CalcBounds ().Center; //_background.AddChild(background); //AddChild(_background); //AddChild(_block); AddChild (_main); _main.AddChild (background); _main.AddChild (_playerCreature.sprite); _enemies = new ArrayList (); // enemy sprite test code var fish0 = new FishEnemy (new Vector2 (30.0f, 30.0f), _playerCreature); var fish1 = new FishEnemy (new Vector2 (15.0f, 15.0f), _playerCreature); var fish2 = new FishEnemy (new Vector2 (100.0f, 70.0f), _playerCreature); _enemies.Add (fish0); _enemies.Add (fish1); _enemies.Add (fish2); // _main.AddChild (FishEnemy.spriteList); }
public override void triggerEvent() { Random rand = new Random(); int x = rand.Next(maxX); int y = rand.Next(maxY); if (this.enemyType == Enemy.EnemyType.ENEMY_TYPE_FISH) { int coinFlip = rand.Next(2); FishEnemy enemy; if (coinFlip == 0) { enemy = new FishEnemy(new Vector2(0,y),player); } else { enemy = new FishEnemy(new Vector2(maxX,y),player); } //this.parent.AddChild(enemy.sprite); } }
public GamePlayScene() { this.ScheduleUpdate (); _garnishTimer = new Timer(); _groundTimer = new Timer(); _waterLevel = 272; _groundLevel = 120; _random = new Random(); _garnishDelay = _random.Next(0,5); Vector2 ideal_screen_size = new Vector2(960.0f, 544.0f); SceneCamera = (Camera2D)Camera; SceneCamera.SetViewFromHeightAndCenter(ideal_screen_size.Y, ideal_screen_size / 2.0f); _groundGarnish = new Layer(SceneCamera); _mainLayer = new Layer(SceneCamera); _playerCreature = new PlayerCreature (); _playerCreature.sprite.Position = Camera.CalcBounds ().Center; _mainLayer.AddChild (_playerCreature.sprite); _backgroundLayer = new Layer(SceneCamera, 0, 0); var background = new SpriteTile(new TextureInfo(AssetManager.GetTexture("background_paper"))); _backgroundLayer.AddChild(background); background.Quad.S = background.TextureInfo.TextureSizef; background.CenterSprite(); background.Position = SceneCamera.CalcBounds().Center; _water = new SpriteTile(new TextureInfo(AssetManager.GetTexture("water"))); _water.Quad.S = _water.TextureInfo.TextureSizef; _water.CenterSprite(); _water.Position = SceneCamera.CalcBounds().Center + new Vector2(0, -244); _waterTop = new WaterTile(new TextureInfo(AssetManager.GetTexture("waveline"))); _waterTop.Quad.S = _waterTop.TextureInfo.TextureSizef; _waterTop.CenterSprite(); _waterTop.Position = _water.Position + new Vector2(0 ,_water.TextureInfo.TextureSizef.Y /2 ); _waterTop.Position = SceneCamera.CalcBounds().Center + new Vector2(0, -244 + _water.TextureInfo.TextureSizef.Y/2f); _groundLayer = new Layer(SceneCamera, 1, 1); _groundGarnish = new Layer(SceneCamera, 1, 1); var texInfo = new TextureInfo(AssetManager.GetTexture ("ground_tile")); _ground = new SpriteList(texInfo); _sprite = new SpriteTile(texInfo); _ground.AddChild(_sprite); _sprite.Quad.S = texInfo.TextureSizef; _sprite.CenterSprite(); _sprite.TileIndex2D = new Vector2i(0,0); GenerateMap(); _enemies = new List<Enemy>(); _bullets = new List<Bullet>(); /* // enemy sprite test code var fish0 = new FishEnemy (new Vector2 (30.0f, 30.0f), _playerCreature); var fish1 = new FishEnemy (new Vector2 (15.0f, 15.0f), _playerCreature); var fish2 = new FishEnemy (new Vector2 (100.0f, 70.0f), _playerCreature); _enemies.Add (fish0); _enemies.Add (fish1); _enemies.Add (fish2); */ var dummyFish = new FishEnemy (new Vector2 (-25.0f, -25.0f), _playerCreature); dummyFish.sprite.UnscheduleAll(); _mainLayer.AddChild (FishEnemy.spriteList); var dummyBullet = new Bullet(new Vector2(-25.0f,-25.0f)); dummyBullet.sprite.UnscheduleAll(); //dummyBullet.sprite.Visible = false; _mainLayer.AddChild(Bullet.spriteList); _waterLayer = new Layer(SceneCamera); _waterLayer.AddChild(_water); _waterLayer.AddChild(_waterTop); _musicPlayer = AssetManager.GetBGM("gameplaymusic").CreatePlayer(); _musicPlayer.Loop = true; _musicPlayer.Play(); AddChild (_backgroundLayer); AddChild (_mainLayer); AddChild(_groundLayer); AddChild(_groundGarnish); AddChild(_waterLayer); _eventManager = new EventManager(_mainLayer,_playerCreature); }