コード例 #1
0
ファイル: CUberData.cs プロジェクト: GeekOfWires/PS1Ubr
        public CMeshSystem FetchMeshSystem(char[] pName, CMeshSystem system)
        {
            var entry   = Entries.FindIndex(x => x.Name.ToLower() == new string(pName).ToLower());
            var fetched = FetchMeshSystem((uint)entry, system);

            if (!fetched)
            {
                throw new Exception($"Failed to fetch mesh system for object {new string(pName)}");
            }

            return(system);
        }
コード例 #2
0
ファイル: CUberData.cs プロジェクト: GeekOfWires/PS1Ubr
        public bool FetchMeshSystem(uint index, CMeshSystem system)
        {
            if (index >= NumEntries())
            {
                return(false);
            }
            SUberEntry entry     = Entries[(int)index];
            SUberEntry nextEntry = Entries[(int)index + 1];

            var bytes = ModelData.Skip((int)entry.ModelDataOffset).Take((int)nextEntry.ModelDataOffset - (int)entry.ModelDataOffset).ToArray();

            m_ModelDataCache.m_pBuffer = bytes;
            var r = new CDynMemoryReader(ref m_ModelDataCache);

            m_pMeshDataCur = entry.MeshDataOffset;
            m_pMeshDataEnd = m_pMeshDataCur + (nextEntry.MeshDataOffset - entry.MeshDataOffset);

            m_LookupOffset = entry.LookupOffset;
            m_U32Offset    = entry.U32Offset;

            if (!system.Load(ref r, this))
            {
                return(false);
            }

            system.Name = entry.Name;
            if (entry.Name.StartsWith("map") && char.IsNumber(entry.Name[3]) && char.IsNumber(entry.Name[4]))
            {
                system.Flags |= (int)MeshFlags.MESHSYS_FLAG_MAP_GEOMETRY;
            }
            if (entry.Name.StartsWith("ugd") && char.IsNumber(entry.Name[3]) && char.IsNumber(entry.Name[4]))
            {
                system.Flags |= (int)MeshFlags.MESHSYS_FLAG_MAP_GEOMETRY;
            }
            if (entry.Name.StartsWith("lava") && char.IsNumber(entry.Name[4]) && char.IsNumber(entry.Name[5]))
            {
                system.Flags |= (int)MeshFlags.MESHSYS_FLAG_MAP_GEOMETRY;
            }

            return(true);
        }