// Send straight away ignoring the queue private void SendAsync(Packet cpPacket) { try { bool isProcessed = false; if (this.BeforePacketSend != null) { this.BeforePacketSend(this, cpPacket, out isProcessed); } if (isProcessed == false && this.NetworkStream != null) { byte[] bytePacket = cpPacket.EncodePacket(); lock (this.QueueUnqueuePacketLock) { if (cpPacket.OriginatedFromServer == false && cpPacket.IsResponse == false && this.OutgoingPackets.ContainsKey(cpPacket.SequenceNumber) == false) { this.OutgoingPackets.Add(cpPacket.SequenceNumber, cpPacket); } } this.NetworkStream.BeginWrite(bytePacket, 0, bytePacket.Length, this.SendAsyncCallback, cpPacket); } } catch (SocketException se) { this.Shutdown(se); } catch (Exception e) { this.Shutdown(e); } }
// Send straight away ignoring the queue private void SendAsync(Packet cpPacket) { try { bool isProcessed = false; if (this.BeforePacketSend != null) { this.BeforePacketSend(this, cpPacket, out isProcessed); } if (isProcessed == false && this.m_nwsStream != null) { byte[] a_bBytePacket = cpPacket.EncodePacket(); if (cpPacket.OriginatedFromServer == false && cpPacket.IsResponse == false && this.m_dicSentPackets.ContainsKey(cpPacket.SequenceNumber) == false) { this.m_dicSentPackets.Add(cpPacket.SequenceNumber, cpPacket); } this.m_nwsStream.BeginWrite(a_bBytePacket, 0, a_bBytePacket.Length, this.SendAsyncCallback, cpPacket); } } catch (SocketException se) { this.Shutdown(se); } catch (Exception e) { this.Shutdown(e); } }
// Send straight away ignoring the queue private void SendAsync(Packet cpPacket) { try { bool isProcessed = false; if (this.BeforePacketSend != null) { this.BeforePacketSend(this, cpPacket, out isProcessed); } if (isProcessed == false && this.NetworkStream != null) { byte[] bytePacket = cpPacket.EncodePacket(); lock (this.QueueUnqueuePacketLock) { if (cpPacket.OriginatedFromServer == false && cpPacket.IsResponse == false && this.OutgoingPackets.ContainsKey(cpPacket.SequenceNumber) == false) { this.OutgoingPackets.Add(cpPacket.SequenceNumber, cpPacket); } } this.NetworkStream.BeginWrite(bytePacket, 0, bytePacket.Length, this.SendAsyncCallback, cpPacket); } } catch (SocketException se) { this.Shutdown(se); } catch (Exception e) { this.Shutdown(e); } }
// Send straight away ignoring the queue private void SendAsync(Packet cpPacket) { try { bool isProcessed = false; if (this.BeforePacketSend != null) { this.BeforePacketSend(this, cpPacket, out isProcessed); } if (isProcessed == false && this.m_nwsStream != null) { byte[] a_bBytePacket = cpPacket.EncodePacket(); if (cpPacket.OriginatedFromServer == false && cpPacket.IsResponse == false && this.m_dicSentPackets.ContainsKey(cpPacket.SequenceNumber) == false) { this.m_dicSentPackets.Add(cpPacket.SequenceNumber, cpPacket); } this.m_nwsStream.BeginWrite(a_bBytePacket, 0, a_bBytePacket.Length, this.SendAsyncCallback, cpPacket); } } catch (SocketException se) { this.Shutdown(se); } catch (Exception e) { this.Shutdown(e); } }
public void SendAsync(Packet cpPacket) { try { byte[] a_bBytePacket = cpPacket.EncodePacket(); this.m_tcpStream.BeginWrite(a_bBytePacket, 0, a_bBytePacket.Length, this.SendAsyncCallback, cpPacket); } catch (SocketException) { // TO DO: Error reporting, possibly in a log file. this.Shutdown(); } catch (Exception) { this.Shutdown(); } }