コード例 #1
0
ファイル: Boss.cs プロジェクト: Thangnguyen11/DOAN
        public virtual void AI(Hero HERO)
        {
            bool candamage = !GameGlobal.triggerinvinsible;  //phủ định của trigger

            if (!iscollision)
            {
                pos += Global.RadialMovement(HERO.pos, pos, speed);
            }
            if (Global.GetDistance(HERO.pos, pos) < hitdist)
            {
                Global.soundcontrol.PLaySound("MobHit");
                if (candamage)
                {
                    HERO.GetHit(bossdmg);
                }
                else
                {
                    HERO.GetHit(0);
                }
                HERO.pos        += Global.RadialMovement(pos, HERO.pos, -HERO.speed);
                HERO.cursor.pos += Global.RadialMovement(pos, HERO.pos, -HERO.speed);
                iscollision      = true;
            }
            if (Global.GetDistance(HERO.pos, pos) > hitdist * 1.05)
            {
                iscollision = false;
            }
        }
コード例 #2
0
 public void HeroHit(Hero HERO)
 {
     if (Global.GetDistance(pos, HERO.pos) < HERO.gravityradius)
     {
         if (0 < GameGlobal.gametimepassed && GameGlobal.gametimepassed <= 2000)
         {
             pos += Global.RadialMovement(HERO.pos, pos, 10f);
         }
         if (2000 < GameGlobal.gametimepassed && GameGlobal.gametimepassed <= 7500)
         {
             pos += Global.RadialMovement(HERO.pos, pos, 15f);
         }
         if (7500 < GameGlobal.gametimepassed)
         {
             pos += Global.RadialMovement(HERO.pos, pos, 20f);
         }
     }
 }
コード例 #3
0
        public virtual void AI(Hero HERO)
        {
            bool candamage = !GameGlobal.triggerinvinsible;  //phủ định của trigger

            pos += Global.RadialMovement(HERO.pos, pos, speed);
            rot  = Global.RotateTowards(pos, HERO.pos);
            if (Global.GetDistance(HERO.pos, pos) < HERO.hitdist)
            {
                Global.soundcontrol.PLaySound("MobHit");
                iscollision = true;
                if (candamage)
                {
                    HERO.GetHit(mobdmg);
                }
                else
                {
                    HERO.GetHit(0);
                }
            }
        }
コード例 #4
0
ファイル: World.cs プロジェクト: Thangnguyen11/DOAN
        public void BlitzHookEffect(object BLITZHAND, object HERO, object BOSS)
        {
            BlitzHands blitzHands = (BlitzHands)BLITZHAND;
            Hero       hero       = (Hero)HERO;
            Blitz      boss       = (Blitz)BOSS;

            if (blitzHands.ishit && !blitzHands.done)
            {
                if (Global.GetDistance(hero.pos, boss.pos) >= boss.hitdist)
                {
                    hero.pos        += Global.RadialMovement(hero.pos, boss.pos, -15);
                    hero.cursor.pos += Global.RadialMovement(hero.pos, boss.pos, -15);
                    hero.isstunned   = true;
                }
                if (Global.GetDistance(boss.pos, hero.pos) < boss.hitdist)
                {
                    hero.isstunned   = false;
                    blitzHands.ishit = false;
                }
            }
        }
コード例 #5
0
 public void BodySlam(Hero HERO)
 {
     if (150 == lifecycle || 450 == lifecycle || 750 == lifecycle || 1050 == lifecycle || 1350 == lifecycle || 1650 == lifecycle)
     {
         fakeheropos = HERO.pos;
     }
     if ((150 <= lifecycle && lifecycle <= 300) ||
         (450 <= lifecycle && lifecycle <= 600) ||
         (750 <= lifecycle && lifecycle <= 900) ||
         (1050 <= lifecycle && lifecycle <= 1200) ||
         (1350 <= lifecycle && lifecycle <= 1500) ||
         (1650 <= lifecycle && lifecycle <= 1800))
     {
         pos    += Global.RadialMovement(fakeheropos, pos, 20);
         bossdmg = 80;
     }
     else
     {
         bossdmg = 5;
     }
 }