コード例 #1
0
        public static void Load(ScreenManager screenManager,
                                params GameScreen[] screensToLoad)
        {
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            LoadingScreen loadingScreen = new LoadingScreen(screenManager, screensToLoad);

            screenManager.AddScreen(loadingScreen);
        }
コード例 #2
0
        public static void Load(ScreenManager screenManager,
                                params GameScreen[] screensToLoad)
        {
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            bool wait = false;
            if (!(screensToLoad[0] is MenuScreen))
            {
                AudioManager.FadeSong(0.0f, TimeSpan.FromSeconds(2));
                wait = true;
            }

            LoadingScreen loadingScreen = new LoadingScreen(screenManager, screensToLoad, wait);

            screenManager.AddScreen(loadingScreen);
        }
コード例 #3
0
ファイル: Game1.cs プロジェクト: hammypants/Project-Tubage
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            graphics.PreferredBackBufferWidth = 680;
            graphics.PreferredBackBufferHeight = 480;

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);
            //screenManager.ScreenTraceEnabled = true;
            screenManager.ScreenTraceEnabled = false;

            // Activate the first screens.
            //screenManager.AddScreen(new TitleScreen());
            screenManager.AddScreen(new MainMenuScreen());
        }
コード例 #4
0
ファイル: Game1.cs プロジェクト: Wraith967/Project-Tubage
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            graphics.PreferredBackBufferWidth = GlobalConstants.ScreenWidth;
            graphics.PreferredBackBufferHeight = GlobalConstants.ScreenHeight;

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);
            AudioManager.Initialize(this);
            //screenManager.ScreenTraceEnabled = true;
            screenManager.ScreenTraceEnabled = false;

            // Activate the first screens.
            //screenManager.AddScreen(new TitleScreen());
            screenManager.AddScreen(new MainMenuScreen());
            //screenManager.AddScreen(new PlayableMainGameScreen("neighborhoodScreen.txt", new Vector2(3, 20)));
        }
コード例 #5
0
 // Do not use this. Use load method instead.
 private LoadingScreen(ScreenManager screenManager, GameScreen[] screensToLoad)
 {
     this.screensToLoad = screensToLoad;
     TransitionOnTime = TimeSpan.FromSeconds(1.0);
 }
コード例 #6
0
 // Do not use this. Use load method instead.
 private LoadingScreen(ScreenManager screenManager, GameScreen[] screensToLoad, bool waitForMusic)
 {
     shouldWaitForMusic = waitForMusic;
     this.screensToLoad = screensToLoad;
     TransitionOnTime = TimeSpan.FromSeconds(1.0);
 }