public override void LoadContent() { //Load Textures defaultTopPaddleTexture = ScreenManager.Game.Content.Load <Texture2D>("Images/defaultTopPaddle"); defaultBottomPaddleTexture = ScreenManager.Game.Content.Load <Texture2D>("Images/defaultBottomPaddle"); backgroundTexture = ScreenManager.Game.Content.Load <Texture2D>("Images/background"); //Initialize managers ballManager = new BallManager(ScreenManager.Game.Content, this, ScreenManager.SpriteBatch); particles = new ParticleSystem(ScreenManager.Game.Content, ScreenManager.SpriteBatch); powerups = new PowerupManager(ScreenManager.Game.Content, this, ScreenManager.SpriteBatch); base.LoadContent(); Start(); }
public override void LoadContent() { //Load Textures defaultTopPaddleTexture = ScreenManager.Game.Content.Load<Texture2D>("Images/defaultTopPaddle"); defaultBottomPaddleTexture = ScreenManager.Game.Content.Load<Texture2D>("Images/defaultBottomPaddle"); backgroundTexture = ScreenManager.Game.Content.Load<Texture2D>("Images/background"); //Initialize managers ballManager = new BallManager(ScreenManager.Game.Content, this, ScreenManager.SpriteBatch); particles = new ParticleSystem(ScreenManager.Game.Content, ScreenManager.SpriteBatch); powerups = new PowerupManager(ScreenManager.Game.Content, this, ScreenManager.SpriteBatch); base.LoadContent(); Start(); }