public void Sync(IAction other) { if (this._input) //Only process in the input action { ChannelSyncAction cout = (ChannelSyncAction)other; foreach (int value in cout._values) { this._values.Add(value); } } //do nothing }
public bool CanSyncWith(IAction other) { if (!(other is ChannelSyncAction)) { return(false); } ChannelSyncAction otherAction = (ChannelSyncAction)other; return(otherAction._name == this._name && otherAction._input != this._input && otherAction._paramCount == this._paramCount); }