public static Image GetBallSprite(int ball) { string resource = SpriteName.GetResourceStringBall(ball); return((Bitmap?)Resources.ResourceManager.GetObject(resource) ?? Resources._ball4); // Poké Ball (default) }
public static SKBitmap GetBallSprite(int ball) { string resource = SpriteName.GetResourceStringBall(ball); return(SpriteBuilder.LoadBitmapResource("ball." + resource) ?? SpriteBuilder.LoadBitmapResource("ball._ball4")); // Poké Ball (default) }