public override void OnUpdateNode(TimeSlice time) { this.time += time.delta; }
public abstract void OnUpdate(TimeSlice time);
protected virtual void OnUpdate(TimeSlice time) { }
protected virtual void Update() { var timeSlice = new TimeSlice(Time.deltaTime); OnUpdate(timeSlice); }
public void OnUpdate(TimeSlice time) { limiter.minDelta = limitTime; limiter.OnUpdate(time); }
/// <summary> /// Update the path mover over time /// </summary> protected virtual void UpdatePathMover(PathMover pathMover, TimeSlice time) { }