コード例 #1
0
        public void Test1x2PlaneMesh()
        {
            var planeMesh = new PlaneMesh(new Vector2Int(1, 2), new Vector3(2.0f, 2.0f));
            var mesh      = planeMesh.Build();

            var vertices = mesh.vertices;

            Assert.AreEqual(6, vertices.Length);

            var triangles = mesh.triangles;

            Assert.AreEqual(12, triangles.Length);

            var uv = mesh.uv;

            Assert.AreEqual(vertices.Length, uv.Length);

            Assert.AreEqual(0, triangles[0]);
            Assert.AreEqual(2, triangles[1]);
            Assert.AreEqual(1, triangles[2]);
            Assert.AreEqual(2, triangles[3]);
            Assert.AreEqual(3, triangles[4]);
            Assert.AreEqual(1, triangles[5]);

            Assert.AreEqual(2, triangles[6]);
            Assert.AreEqual(4, triangles[7]);
            Assert.AreEqual(3, triangles[8]);
            Assert.AreEqual(4, triangles[9]);
            Assert.AreEqual(5, triangles[10]);
            Assert.AreEqual(3, triangles[11]);

            Assert.AreEqual(new Vector2(0, 0), uv[0]);
            Assert.AreEqual(new Vector2(1.0f, 0), uv[1]);
            Assert.AreEqual(new Vector2(0, 0.5f), uv[2]);
            Assert.AreEqual(new Vector2(1.0f, 0.5f), uv[3]);
            Assert.AreEqual(new Vector2(0, 1.0f), uv[4]);
            Assert.AreEqual(new Vector2(1.0f, 1.0f), uv[5]);

            Assert.AreEqual(new Vector3(-1.0f, 0, -1.0f), vertices[0]);
            Assert.AreEqual(new Vector3(1.0f, 0, -1.0f), vertices[1]);
            Assert.AreEqual(new Vector3(-1.0f, 0, 0), vertices[2]);
            Assert.AreEqual(new Vector3(1.0f, 0, 0f), vertices[3]);
            Assert.AreEqual(new Vector3(-1.0f, 0, 1.0f), vertices[4]);
            Assert.AreEqual(new Vector3(1.0f, 0, 1.0f), vertices[5]);
        }
コード例 #2
0
        public void Test1x1PlaneMesh()
        {
            var planeMesh = new PlaneMesh(new Vector2Int(1, 1), new Vector3(2.0f, 2.0f));
            var mesh      = planeMesh.Build();

            var vertices = mesh.vertices;

            Assert.AreEqual(4, vertices.Length);

            Assert.AreEqual(2, planeMesh.VerticesSize.x);
            Assert.AreEqual(2, planeMesh.VerticesSize.y);

            var triangles = mesh.triangles;

            Assert.AreEqual(6, triangles.Length);

            var uv = mesh.uv;

            Assert.AreEqual(vertices.Length, uv.Length);

            Assert.AreEqual(0, triangles[0]);
            Assert.AreEqual(2, triangles[1]);
            Assert.AreEqual(1, triangles[2]);
            Assert.AreEqual(2, triangles[3]);
            Assert.AreEqual(3, triangles[4]);
            Assert.AreEqual(1, triangles[5]);

            Assert.AreEqual(new Vector2(0, 0), uv[0]);
            Assert.AreEqual(new Vector2(1, 0), uv[1]);
            Assert.AreEqual(new Vector2(0, 1), uv[2]);
            Assert.AreEqual(new Vector2(1, 1), uv[3]);

            Assert.AreEqual(new Vector3(-1.0f, 0, -1.0f), vertices[0]);
            Assert.AreEqual(new Vector3(1.0f, 0, -1.0f), vertices[1]);
            Assert.AreEqual(new Vector3(-1.0f, 0, 1.0f), vertices[2]);
            Assert.AreEqual(new Vector3(1.0f, 0, 1.0f), vertices[3]);
        }
コード例 #3
0
ファイル: QuadMesh.cs プロジェクト: coinbump/PhaseJumpPro
 public QuadMesh(Vector2Int meshSize, Vector2 worldSize)
 {
     planeMesh = new PlaneMesh(meshSize, worldSize, Axis.Y);
 }