public ActionResult Create(Difficulty difficulty) { if (ModelState.IsValid) { db.Difficulties.Add(difficulty); db.SaveChanges(); return RedirectToAction("Index"); } return View(difficulty); }
public ActionResult Edit(Difficulty difficulty) { if (ModelState.IsValid) { db.Entry(difficulty).State = EntityState.Modified; db.SaveChanges(); return RedirectToAction("Index"); } return View(difficulty); }