public static void AddNebulaWithResources(string name, string type, LuaTable position, float resources, LuaTable color, float spin, float radius, int refill) { //Log.WriteLine("Adding nebula \"" + name + "\"."); Vector3 pos = LuaTableToVector3(position); Vector4 col = LuaTableToVector4(color); string newType = type.ToLower(); NebulaType nebulaType = NebulaType.GetTypeFromName(newType); bool bRefill = false; if (refill != 0) { bRefill = true; } if (nebulaType == null) { new Problem(ProblemTypes.WARNING, "Nebula type \"" + newType + "\" not found. Skipping nebula \"" + name + "\"."); return; } new Nebula(name, nebulaType, pos, resources, col, spin, radius, bRefill); }
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { if (value is string) { NebulaType type = NebulaType.GetTypeFromName((string)value); if (type != null) { return(type); } else { return(NebulaType.NebulaTypes[0]); } } return(base.ConvertFrom(context, culture, value)); }
public static void AddNebula(string name, string type, LuaTable position, LuaTable color, float spin, float radius) { //Log.WriteLine("Adding nebula \"" + name + "\"."); Vector3 pos = LuaTableToVector3(position); Vector4 col = LuaTableToVector4(color); string newType = type.ToLower(); NebulaType nebulaType = NebulaType.GetTypeFromName(newType); if (nebulaType == null) { new Problem(ProblemTypes.WARNING, "Nebula type \"" + newType + "\" not found. Skipping nebula \"" + name + "\"."); return; } new Nebula(name, nebulaType, pos, col, spin, radius); }