private void Setup() { this.g = (Game) base.Tag; this.pcsx2_ini = new IniFile(Path.Combine(UserSettings.ConfigDir, this.g.FileSafeTitle) + @"\PCSX2Bonus.ini"); this.lbVersions.Items.Add(Path.GetFileNameWithoutExtension(this.pcsx2_ini.Read("Additional Executables", "Default"))); this.original = this.pcsx2_ini.Read("Additional Executables", "Default"); }
private static void SetCoverArt(Game g) { Microsoft.Win32.OpenFileDialog dialog = new Microsoft.Win32.OpenFileDialog { Filter = "Image Files | *.jpg; *.png; *.gif; *.bmp" }; if (dialog.ShowDialog() == true) { try { string[] strArray = new string[] { ".jpg", ".png", ".gif", ".bmp" }; string str = Path.Combine(UserSettings.ImageDir, g.Title.CleanFileName()); string destFileName = Path.Combine(UserSettings.ImageDir, g.Title.CleanFileName() + Path.GetExtension(dialog.FileName)); foreach (string str3 in strArray) { if (System.IO.File.Exists(str + str3)) { System.IO.File.Delete(str + str3); } } System.IO.File.Copy(dialog.FileName, destFileName); g.ImagePath = destFileName; } catch (Exception exception) { Tools.ShowMessage("Error setting cover art: " + exception.Message, MessageType.Error); } } }
private void AddDummies() { int num = 500; for (int i = num; i < (num + 100); i++) { int result = 0; string str = GameManager.GameDatabase[i]; string[] source = str.Trim().Split(new char[] { '\n' }); string str2 = source.FirstOrDefault<string>(s => s.Contains("Compat")); if (!string.IsNullOrWhiteSpace(str2)) { result = int.TryParse(str2.Replace("Compat = ", ""), out result) ? result : 0; } Game g = new Game { Serial = source[0], Title = source[1], Region = source[2], Description = "n/a*", Location = "", ImagePath = "", Compatibility = result }; if (!Game.AllGames.Any<Game>(game => (game.Serial == g.Serial))) { GameManager.AddToLibrary(g); } } }
private static void GenerateExecutable(Game g) { wndGenerateExecutable executable = new wndGenerateExecutable { Tag = g }; bool flag1 = executable.ShowDialog() == true; }
private void Setup() { this.g = (Game) base.Tag; this.lbShaders.DisplayMemberPath = "Text"; this.pcsx2_ini = new IniFile(Path.Combine(UserSettings.ConfigDir, this.g.FileSafeTitle) + @"\PCSX2Bonus.ini"); foreach (string str in Directory.GetFiles(UserSettings.ShadersDir)) { ListViewItem newItem = new ListViewItem { Content = str.FileNameNoExt(), Tag = str }; this.lbShaders.Items.Add(newItem); } }
private void Setup() { this.g = (Game) base.Tag; base.Title = "Memory Card Management [" + this.g.Title + "]"; this.pcsx2_ui = new IniFile(Path.Combine(UserSettings.ConfigDir, Path.Combine(this.g.FileSafeTitle, "PCSX2_ui.ini"))); this.LoadInitialCard(); }
private void Setup() { this.g = (Game) base.Tag; this.pcsx2_ini = new IniFile(Path.Combine(UserSettings.ConfigDir, this.g.FileSafeTitle) + @"\PCSX2Bonus.ini"); this.pcsx2_vm = new IniFile(Path.Combine(UserSettings.ConfigDir, Path.Combine(this.g.FileSafeTitle, "PCSX2_vm.ini"))); this.pcsx2_ui = new IniFile(Path.Combine(UserSettings.ConfigDir, Path.Combine(this.g.FileSafeTitle, "PCSX2_ui.ini"))); base.Title = "Viewing configuration for " + this.g.Title; this.UpdateSettings(); this.LoadBios(); }
private void wndGenerateExecutable_Loaded(object sender, RoutedEventArgs e) { this.g = (Game) base.Tag; base.Title = string.Format("Generate Executable [{0}]", this.g.Title); this.Setup(); }
public void LaunchGame(Game g, bool tvMode = false) { Process p; DateTime _timeOpened; string str = string.Empty; if (!File.Exists(g.Location)) { Tools.ShowMessage("Unable to find image file!", MessageType.Error); if (tvMode) { Window window = System.Windows.Application.Current.Windows.Cast<Window>().FirstOrDefault<Window>(w => w.Title == "wndFullScreen"); if (window != null) { window.ShowDialog(); } } } else { p = new Process(); string path = UserSettings.RootDir + string.Format(@"\Configs\{0}", g.FileSafeTitle); if (Directory.Exists(path)) { str = string.Format(" --cfgpath={0}{2}{0} {0}{1}{0}", "\"", g.Location, path); } else { str = string.Format(" {0}{1}{0}", "\"", g.Location); } str = str.Replace(@"\\", @"\"); string src = string.Empty; string str4 = Settings.Default.pcsx2Dir; if (File.Exists(path + @"\PCSX2Bonus.ini")) { IniFile file = new IniFile(path + @"\PCSX2Bonus.ini"); string str5 = file.Read("Additional Executables", "Default"); string str6 = !str5.IsEmpty() ? str5 : Settings.Default.pcsx2Exe; str4 = !str5.IsEmpty() ? Path.GetDirectoryName(str5) : Settings.Default.pcsx2Dir; string str7 = file.Read("Boot", "NoGUI"); string str8 = file.Read("Boot", "UseCD"); string str9 = file.Read("Boot", "NoHacks"); string str10 = file.Read("Boot", "FullBoot"); src = file.Read("Shader", "Default"); p.StartInfo.FileName = str6; if (str7 == "true") { str = str.Insert(0, " --nogui"); } if (str8 == "true") { str = str.Insert(0, " --usecd"); } if (str9 == "true") { str = str.Insert(0, " --nohacks"); } if (str10 == "true") { str = str.Insert(0, " --fullboot"); } } else { p.StartInfo.FileName = Settings.Default.pcsx2Exe; } p.EnableRaisingEvents = true; p.StartInfo.WorkingDirectory = str4; p.StartInfo.Arguments = str; if (!src.IsEmpty()) { try { File.Copy(src, Path.Combine(str4, "shader.fx"), true); } catch (Exception exception) { Tools.ShowMessage("Could not save shader file! Details: " + exception.Message, MessageType.Error); } } _timeOpened = DateTime.Now; p.Exited += delegate (object o, EventArgs e) { if (p != null) { p.Dispose(); } System.Windows.Application.Current.Dispatcher.Invoke(delegate { DateTime now = DateTime.Now; g.TimePlayed = g.TimePlayed.Add(now.Subtract(_timeOpened)); XElement element = UserSettings.xGames.Descendants("Game").FirstOrDefault<XElement>(x => x.Element("Name").Value == g.Title); if ((element != null) && (element.Element("Time") != null)) { element.Element("Time").Value = g.TimePlayed.ToString(); } if (tvMode) { Window window = System.Windows.Application.Current.Windows.Cast<Window>().FirstOrDefault<Window>(w => w.Title == "wndFullScreen"); if (window != null) { window.ShowDialog(); } } this._notifyIcon.Visible = false; this.Show(); this.Activate(); }); }; base.Hide(); if (Settings.Default.enableGameToast) { new wndGameNotify { Tag = g }.Show(); } this._notifyIcon.Text = string.Format("Currently playing [{0}]", g.Title.Truncate(40)); this._notifyIcon.Visible = true; p.Start(); } }
private async void wndScreenshots_Loaded(object sender, RoutedEventArgs e) { this.g = (Game) this.Tag; this.Title = "Viewing screenshots for " + ((Game) this.Tag).Title; this.imgBig.MouseDown += new MouseButtonEventHandler(this.imgBig_MouseDown); Toaster.Instance.ShowToast("Loading screenshots"); List<string> imageLinks = await GameManager.FetchScreenshots((Game) this.Tag); if (imageLinks.Count == 0) { this.Close(); } else { try { List<string>.Enumerator enumerator = imageLinks.GetEnumerator(); try { while (enumerator.MoveNext()) { string current = enumerator.Current; if (File.Exists(current)) { using (FileStream stream = File.OpenRead(current)) { BitmapImage item = new BitmapImage(); item.BeginInit(); item.StreamSource = stream; item.CacheOption = BitmapCacheOption.OnLoad; item.EndInit(); this._imageLinks.Add(item); continue; } } BitmapImage bmi = await Tools.ImageFromWeb(current, this.cts.Token); this._imageLinks.Add(bmi); } } finally { enumerator.Dispose(); } } catch { } Toaster.Instance.HideToast(); } }
private static void GetGameManual(Game g) { string str = WebUtility.UrlEncode(g.Title); Process.Start(string.Format("http://www.replacementdocs.com/search.php?q={0}&r=0&s=Search&in=&ex=&ep=&be=&t=downloads&adv=1&cat=15&on=new&time=any&author=&match=0", str)); }
private static void ShowShaderSelection(Game g) { wndShaderConfig config = new wndShaderConfig { Tag = g }; bool flag1 = config.ShowDialog() == true; }
private static void ShowScreenshots(Game g) { wndScreenshots screenshots = new wndScreenshots { Tag = g }; if (screenshots.ShowDialog() == true) { GC.Collect(); } }
private static void ShowMemoryCardSelection(Game g) { wndMemCard card = new wndMemCard { Tag = g }; bool flag1 = card.ShowDialog() == true; }
private static void ShowExecutableSelection(Game g) { wndExecutableSelection selection = new wndExecutableSelection { Tag = g }; bool flag1 = selection.ShowDialog() == true; }
private static void ShowCustomConfig(Game g) { wndCustomConfig config = new wndCustomConfig { Tag = g }; GameManager.ImportConfig(g); bool flag1 = config.ShowDialog() == true; }