public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[this.resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); ResourceResponse request = resourceResponse.CanHandle(GetReferenceID()); if (request != null) { byte[] bundleBytes = resource.GetResourceData(); this.internalBundle = AssetBundle.LoadFromMemory(bundleBytes); request.HandleAssetBundleResponse(this.internalBundle); } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { //Deserialize pointed node id. ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] bytes = resource.GetResourceData(); UInt32 referencedNodeID = BitConverter.ToUInt32(bytes, 0); //JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); //UInt32 referencedNodeID = metaData.Value<UInt32>("targetReferenceID"); Dictionary <UInt32, UnityNodeBase> referencedNodes = resourceResponse.GetReferencedNodes; if (referencedNodes.ContainsKey(referencedNodeID)) { UnityNodeBase referencedNode = referencedNodes[referencedNodeID]; Transform transform = referencedNode.GetTransform(); if (transform != null) { resourceResponse.GetFieldDeserializer.SetArrayItem(transform); } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); UInt32 pointedNodeID = BitConverter.ToUInt32(resource.GetResourceData(), 0); postInstallActions.Add((UnityNodeBase rootNode) => { UnityNodeBase referencedNode = FindNodeWithID(rootNode, pointedNodeID); if (referencedNode is UnityAnimationClipNode) { UnityAnimationClipNode animationClip = referencedNode as UnityAnimationClipNode; AnimationClip animation = animationClip.GetAnimationClip(); string jsonString = System.Text.Encoding.UTF8.GetString(resource.GetMetaData()); JObject jsonObject = JObject.Parse(jsonString); string fieldName = jsonObject.Value <string>("fieldName"); if (resourceResponse != null) { resourceResponse.GetFieldDeserializer.SetField(fieldName, animation); } } }); this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[this.resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); watch.Start(); byte[] metaDataBuffer = resource.GetMetaData(); SerializedMaterial serializedMaterial = ProtocolBufferSerializer.DeserializeMaterialData(metaDataBuffer); string shaderName = serializedMaterial.ShaderName; this.material = new UnityEngine.Material(Shader.Find(shaderName)); this.material.name = serializedMaterial.DisplayName; ResourceResponse previousRequest = null; if (serializedMaterial.MaterialProperties != null) { foreach (KeyValuePair <string, SerializedMaterialProperty> pair in serializedMaterial.MaterialProperties) { if (pair.Value != null) { MaterialPropertyType propertyType = (MaterialPropertyType)pair.Value.PropertyType; if (propertyType == MaterialPropertyType.FloatType) { SerializedMaterialFloatProperty floatProperty = pair.Value as SerializedMaterialFloatProperty; this.material.SetFloat(pair.Key, floatProperty.Val); } else if (propertyType == MaterialPropertyType.VectorType) { SerializedMaterialVectorProperty vectorProperty = pair.Value as SerializedMaterialVectorProperty; Vector4 vector = new Vector4(vectorProperty.X, vectorProperty.Y, vectorProperty.Z, vectorProperty.W); this.material.SetVector(pair.Key, vector); } else if (propertyType == MaterialPropertyType.ColorType) { SerializedMaterialColorProperty colorProperty = pair.Value as SerializedMaterialColorProperty; Color color = new Color(colorProperty.R, colorProperty.G, colorProperty.B, colorProperty.A); this.material.SetColor(pair.Key, color); } else if (propertyType == MaterialPropertyType.TextureType) { SerializedMaterialTextureProperty textureProperty = pair.Value as SerializedMaterialTextureProperty; string propertyName = pair.Key; ResourceResponse textureRequest = new ResourceResponse(textureProperty.ReferenceID, (ResourceResponse response) => { material.SetTexture(propertyName, response.GetTextureRequest); }); if (previousRequest != null) { textureRequest.SetPreviousResponse(previousRequest); previousRequest.SetNextResponse(textureRequest); } previousRequest = textureRequest; } } } } if (previousRequest != null) { //Get the first request created. ResourceResponse firstRequest = previousRequest; while (true) { ResourceResponse previous = firstRequest.GetPreviousResponse(); if (previous == null) { break; } firstRequest = previous; } //Have each request set by one of the child nodes. for (int i = 0; i < this.ChildNodes.Count; i++) { UnityNodeBase child = this.ChildNodes[i]; child.Deserialize(dataBlocks, parentNode, firstRequest, postInstallActions, optimizedLoad); } } //Finish up and set material to whatever field/object that owns this node. ResourceResponse request = resourceResponse.CanHandle(GetReferenceID()); if (request != null) { request.HandleMaterialResponse(this.material); } watch.Stop(); //Debug.Log("Time to deserialize material: " + watch.ElapsedMilliseconds); this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { GameObject parentGameObject = parentNode.GetGameObject(); this.skinnedMesh = parentGameObject.AddComponent <SkinnedMeshRenderer>(); ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] metaDataBuffer = resource.GetMetaData(); JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); UInt32 materialID = metaData.Value <UInt32>("materialID"); string rootBoneName = metaData.Value <string>("rootBone"); string probeBoneName = metaData.Value <string>("probeAnchor"); int quality = metaData.Value <int>("quality"); string[] boneNames = metaData.Value <JArray>("bones").ToObject <string[]>(); float[] blendShapeWeights = metaData.Value <JArray>("blendShapeWeights").ToObject <float[]>(); // Add a post install action so the bones will have time to be created. postInstallActions.Add((UnityNodeBase node) => { System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); watch.Start(); Transform[] bones = new Transform[boneNames.Length]; //Mapp all bone transform in the hierarchy. Dictionary <string, Transform> bonesMapping = new Dictionary <string, Transform>(); FindTransformsInHierarchy(node, bonesMapping); for (int i = 0; i < boneNames.Length; i++) { string name = boneNames[i]; if (bonesMapping.ContainsKey(name)) { bones[i] = bonesMapping[name]; } else { bones[i] = null; } } this.mesh = MeshSerializeUtilities.ReadMesh(resource.GetResourceData(), true); if (optimizedLoad) { //Free up mono memory for this mesh, now owned by the GPU. this.mesh.UploadMeshData(true); } this.skinnedMesh.sharedMesh = this.mesh; this.skinnedMesh.bones = bones; this.skinnedMesh.quality = (SkinQuality)Enum.ToObject(typeof(SkinQuality), quality); for (int i = 0; i < blendShapeWeights.Length; i++) { this.skinnedMesh.SetBlendShapeWeight(i, blendShapeWeights[i]); } if (bonesMapping.ContainsKey(rootBoneName)) { this.skinnedMesh.rootBone = bonesMapping[rootBoneName]; } if (probeBoneName != null) { this.skinnedMesh.probeAnchor = bonesMapping[probeBoneName]; } watch.Stop(); //Debug.Log("time to deserialize skinned mesh: " + watch.ElapsedMilliseconds); }); for (int i = 0; i < this.ChildNodes.Count; i++) { UnityNodeBase child = this.ChildNodes[i]; //Create a request to be send down the chain of children, see if any child will handle it. ResourceResponse materialRequest = new ResourceResponse(materialID, (ResourceResponse response) => { skinnedMesh.material = response.GetMaterialRequest; }); child.Deserialize(dataBlocks, this, materialRequest, postInstallActions, optimizedLoad); } }
public void SetNextResponse(ResourceResponse next) { this.next = next; }
public void SetPreviousResponse(ResourceResponse previous) { this.previous = previous; }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] metaDataBuffer = resource.GetMetaData(); SerializedFieldData fieldData = ProtocolBufferSerializer.DeserializeFieldData(metaDataBuffer); if (fieldData != null) { byte[] data = resource.GetResourceData(); System.Object obj = null; if (data != null) { if (fieldData.type == 1) { obj = System.Text.Encoding.UTF8.GetString(data); } else if (fieldData.type == 2) { obj = BitConverter.ToInt32(data, 0); } else if (fieldData.type == 3) { obj = BitConverter.ToUInt32(data, 0); } else if (fieldData.type == 4) { obj = BitConverter.ToSingle(data, 0); } else if (fieldData.type == 5) { obj = BitConverter.ToDouble(data, 0); } else if (fieldData.type == 6) { obj = BitConverter.ToBoolean(data, 0); } else if (fieldData.type == 7) { obj = data; } if (resourceResponse != null) { if (fieldData.arrayItem) { resourceResponse.GetFieldDeserializer.SetArrayItem(obj); } else { resourceResponse.GetFieldDeserializer.SetField(fieldData.fieldName, obj); } } } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] metaDataBuffer = resource.GetMetaData(); JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); string avatarName = metaData.Value <string>("avatarName"); this.sharedAvatar = bool.Parse(metaData.Value <string>("sharedAvatar")); string rootBone = metaData.Value <string>("rootBone"); JArray mappedBones = metaData.Value <JArray>("mappedBones"); if (!sharedAvatar) { //Run after hierarchy is created since we need it when creating a avatar. postInstallActions.Add((UnityNodeBase rootNode) => { UnityNodeBase skeletonRootNode = FindNodeWithName(rootNode, rootBone); if (skeletonRootNode != null) { //recreate avatar from meta data. List <SkeletonBone> skeletonBones = new List <SkeletonBone>(mappedBones.Count); List <HumanBone> humanBones = new List <HumanBone>(mappedBones.Count); int humanBoneCount = 0; int skeletonBoneCount = 0; foreach (JObject bone in mappedBones) { JObject humanBoneData = bone.Value <JObject>("humanBone"); if (humanBoneData != null) { HumanBone humanBone = new HumanBone(); humanBone.humanName = humanBoneData.Value <string>("humanName"); humanBone.boneName = humanBoneData.Value <string>("boneName"); humanBone.limit.useDefaultValues = bool.Parse(humanBoneData.Value <string>("useDefaultValues")); humanBones.Add(humanBone); } JObject skeletonBoneData = bone.Value <JObject>("skeletonBone"); SkeletonBone skeletonBone = new SkeletonBone(); skeletonBone.name = skeletonBoneData.Value <string>("name"); float[] posArray = skeletonBoneData.Value <JArray>("position").ToObject <float[]>(); skeletonBone.position = new Vector3(posArray[0], posArray[1], posArray[2]); float[] rotArray = skeletonBoneData.Value <JArray>("rotation").ToObject <float[]>(); skeletonBone.rotation = new Quaternion(rotArray[0], rotArray[1], rotArray[2], rotArray[3]); float[] scaleArray = skeletonBoneData.Value <JArray>("scale").ToObject <float[]>(); skeletonBone.scale = new Vector3(scaleArray[0], scaleArray[1], scaleArray[2]); skeletonBones.Add(skeletonBone); } HumanDescription desc = new HumanDescription(); desc.human = humanBones.ToArray(); desc.skeleton = skeletonBones.ToArray(); //set the default values for the rest of the human descriptor parameters desc.upperArmTwist = 0.5f; desc.lowerArmTwist = 0.5f; desc.upperLegTwist = 0.5f; desc.lowerLegTwist = 0.5f; desc.armStretch = 0.05f; desc.legStretch = 0.05f; desc.feetSpacing = 0.0f; this.avatar = AvatarBuilder.BuildHumanAvatar(skeletonRootNode.GetGameObject(), desc); this.avatar.name = avatarName; ResourceResponse request = resourceResponse.CanHandle(GetReferenceID()); if (request != null) { request.HandleAvatarResponse(this.avatar); } } else { Debug.LogError("Unable to find rootnode for avatar: " + avatarName); } }); } else { //Load avatar from resources by name. string avatarResourcePath = Path.Combine("Avatars", avatarName); this.avatar = Resources.Load(avatarResourcePath) as Avatar; ResourceResponse request = resourceResponse.CanHandle(GetReferenceID()); if (request != null) { request.HandleAvatarResponse(this.avatar); } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); /* * byte[] serializedProbes = resource.GetResourceData(); * * //30 floats in each array element. * int sizeOfArray = numberOfProbes * 30; * float[] lightProbeData = new float[sizeOfArray]; * * for (int i = 0; i < sizeOfArray; i++) * { * lightProbeData[i] = BitConverter.ToSingle(serializedProbes, i * sizeof(float)); * } * * Vector3[] probePositions = new Vector3[numberOfProbes]; * SphericalHarmonicsL2[] bakedProbes = new SphericalHarmonicsL2[numberOfProbes]; * * int stride = 0; * for (int i = 0; i < numberOfProbes; i++) * { * probePositions[i] = new Vector3(lightProbeData[stride], lightProbeData[stride + 1], lightProbeData[stride + 2]); * stride += 3; * * SphericalHarmonicsL2 probe = new SphericalHarmonicsL2(); * for (int k = 0; k < 27; k++) * { * probe[0, k] = lightProbeData[stride + k]; * } * bakedProbes[i] = probe; * * stride += 27; * } */ byte[] metaDataBuffer = resource.GetMetaData(); JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); int numberOfProbes = metaData.Value <int>("numberOfProbes"); JArray bundleReferences = metaData.Value <JArray>("bundleReferences"); UInt32 mappedNodeID = 0; //Load the correct bundle depending on what platform we are running. if (mapping.ContainsKey(Application.platform)) { string mappedPlatform = mapping[Application.platform]; foreach (JObject item in bundleReferences) { string platform = item.Value <string>("platform"); if (string.CompareOrdinal(mappedPlatform, platform) == 0) { mappedNodeID = item.Value <UInt32>("referenceID"); } } } if (mappedNodeID != 0) { //Create a request to be send down the chain of children, see if any child will handle it. ResourceResponse lightprobeResponse = new ResourceResponse(mappedNodeID, (ResourceResponse response) => { AssetBundle internalBundle = response.GetAssetBundleRequest; if (internalBundle != null) { UnityEngine.Object[] objects = internalBundle.LoadAllAssets <UnityEngine.Object>(); foreach (UnityEngine.Object obj in objects) { if (obj is LightProbes) { this.lightProbes = obj as LightProbes; break; } } if (this.lightProbes == null) { Debug.LogError("Unable to find lightprobe data!"); } } }); for (int i = 0; i < this.ChildNodes.Count; i++) { UnityNodeBase child = this.ChildNodes[i]; child.Deserialize(dataBlocks, this, lightprobeResponse, postInstallActions, optimizedLoad); } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); if (resource != null) { this.resourceResponse = resourceResponse; byte[] metaDataBuffer = resource.GetMetaData(); JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); this.fieldName = metaData.Value <string>("fieldName"); this.audioPlayerName = metaData.Value <string>("name"); this.arrayItem = bool.Parse(metaData.Value <string>("arrayItem")); this.samplesLength = metaData.Value <int>("samples"); //Lets us know if this audioclip should be streamed directly from the main pcf file. this.streamed = bool.Parse(metaData.Value <string>("streamed")); if (resource.IsStreamed()) { UnityNodeBase current = parentNode; while (current.ParentNode != null) { current = current.ParentNode; } IFileHandle filePath = null; if (current is UnityRootNode) { UnityRootNode rootNode = current as UnityRootNode; filePath = rootNode.GetFile(); } if (filePath != null & filePath.Exists) { int streamPosition = (int)resource.GetStreamPosition(); int streamLength = (int)resource.GetStreamLength(); //Copy ogg file to temporary cache path for use. this.cachePath = Application.temporaryCachePath + "/" + this.referenceID + ".ogg"; if (File.Exists(this.cachePath)) { File.Delete(this.cachePath); } Stream streamedFile = filePath.GetFileStream(FileMode.Open); FileStream oggOutput = new FileStream(this.cachePath, FileMode.Create, FileAccess.Write); streamedFile.Seek(streamPosition, SeekOrigin.Begin); int bytesLeft = streamLength; int bytesWritten = 0; while (bytesLeft > 0) { int bytesRead = streamedFile.Read(COPY_BUFFER, 0, Math.Min(bytesLeft, COPY_BUFFER.Length)); int bytesToWrite = COPY_BUFFER.Length; //Should happen for the last buffer we write. if (bytesLeft < COPY_BUFFER.Length) { bytesToWrite = bytesLeft; } oggOutput.Write(COPY_BUFFER, 0, bytesToWrite); bytesWritten += bytesToWrite; bytesLeft -= bytesRead; } oggOutput.Dispose(); oggOutput.Close(); streamedFile.Close(); if (bytesWritten != streamLength) { Debug.LogError("Missmatch in ogg cache file!"); } if (streamed) { this.audioPlayer = new StreamedAudioPlayer(this.referenceID, this.audioPlayerName, this.cachePath, this.samplesLength); } else { this.audioPlayer = new BufferedAudioPlayer(this.referenceID, this.audioPlayerName, this.cachePath, this.samplesLength); } } } if (resourceResponse != null && this.audioPlayer != null) { if (arrayItem) { this.index = resourceResponse.GetFieldDeserializer.SetArrayItem(this.audioPlayer.GetAudioClip()); } else { resourceResponse.GetFieldDeserializer.SetField(fieldName, this.audioPlayer.GetAudioClip()); } } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); if (resource != null) { byte[] metaDataBuffer = resource.GetMetaData(); SerializedFieldData fieldData = ProtocolBufferSerializer.DeserializeFieldData(metaDataBuffer); string assemblyName = ProtocolBufferSerializer.GetAssemblyName(fieldData.assemblyType); if (assemblyName != null) { Type scriptType = null; //Qualify type check with assembly name, GetType only looks in current assembly otherwise. if (!string.IsNullOrEmpty(assemblyName)) { scriptType = Type.GetType(fieldData.typeName + ", " + assemblyName); } else { scriptType = Type.GetType(fieldData.typeName); } if (scriptType != null) { System.Object objectInstance = Activator.CreateInstance(scriptType); FieldDeserializer fieldDeserializer = new FieldDeserializer(scriptType.GetFields(), objectInstance); ResourceResponse response = new ResourceResponse(); response.SetFieldDeserializer(fieldDeserializer); foreach (UnityNodeBase node in this.ChildNodes) { node.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad); } //if fieldname is empty its an array item. if (resourceResponse != null) { if (fieldData.arrayItem) { resourceResponse.GetFieldDeserializer.SetArrayItem(objectInstance); } else { resourceResponse.GetFieldDeserializer.SetField(fieldData.fieldName, objectInstance); } } } } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); if (resource != null) { postInstallActions.Add((UnityNodeBase node) => { byte[] metaDataBuffer = resource.GetMetaData(); SerializedCollectionData collectionData = ProtocolBufferSerializer.DeserializeCollectionData(metaDataBuffer); string assemblyName = ProtocolBufferSerializer.GetAssemblyName(collectionData.assemblyType); string scriptTypeName = collectionData.typeName; string fieldName = collectionData.fieldName; int itemCount = collectionData.count; Dictionary <UInt32, UnityNodeBase> referencedNodes = new Dictionary <UInt32, UnityNodeBase>(); //Create dictionary with the referenced IDs, populate later. foreach (UInt32 id in collectionData.itemIDs) { referencedNodes.Add(id, null); } //Find root node. UnityNodeBase currentParent = parentNode; while (currentParent.ParentNode != null) { currentParent = currentParent.ParentNode; } //Fill dictionary with matching nodes. PopulateReferencedNodes(referencedNodes, currentParent); Type scriptType = null; //Qualify type check with assembly name, GetType only looks in current assembly otherwise. if (!string.IsNullOrEmpty(assemblyName)) { scriptType = Type.GetType(scriptTypeName + ", " + assemblyName); } else { scriptType = Type.GetType(scriptTypeName); } if (scriptType != null) { Array array = Array.CreateInstance(scriptType, itemCount); if (array != null) { FieldDeserializer arrayDeserializer = new FieldDeserializer(array); ResourceResponse response = new ResourceResponse(); response.SetFieldDeserializer(arrayDeserializer); response.SetReferencedNodes(referencedNodes); foreach (UnityNodeBase child in this.ChildNodes) { child.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad); arrayDeserializer.IncrementIndex(); } } if (resourceResponse != null) { resourceResponse.GetFieldDeserializer.SetField(fieldName, array); } } }); } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceRequest, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { for (int i = 0; i < this.ChildNodes.Count; i++) { UnityNodeBase child = this.ChildNodes[i]; child.Deserialize(dataBlocks, this, null, postInstallActions, optimizedLoad); } }
public abstract void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad);
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[this.resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); if (resource == null) { ResourceResponse textureLookUp = resourceResponse.CanHandle(GetReferenceID()); if (textureLookUp != null) { textureLookUp.HandleTextureResponse(null); } return; } byte[] textureBytes = resource.GetResourceData(); byte[] metaDataBuffer = resource.GetMetaData(); JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); int width = metaData.Value <int>("width"); int height = metaData.Value <int>("height"); TextureDataFormat textureFormat = (TextureDataFormat)metaData.Value <int>("textureFormat"); string fieldName = metaData.Value <string>("fieldName"); if (textureFormat == TextureDataFormat.PVRTC4BPP) { #if MEASURE_PERFORMANCE System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); watch.Start(); #endif #if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR int dataSize = 0; IntPtr dataPointer = PVRTCEncoderWrapper.DecompressData(textureBytes, width, height, false, ref dataSize); if (dataPointer != IntPtr.Zero) { this.texture = new Texture2D(width, height, TextureFormat.RGBA32, false); this.texture.LoadRawTextureData(dataPointer, dataSize); this.texture.Apply(false, true); //TODO: Probably better to use IDisposable here.... PVRTCEncoderWrapper.FreeCompressedDataPointer(dataPointer); } #else this.texture = new Texture2D(width, height, TextureFormat.PVRTC_RGBA4, false); this.texture.LoadRawTextureData(textureBytes); this.texture.Apply(false, true); #endif #if MEASURE_PERFORMANCE watch.Stop(); Debug.Log("Time to deserialize texture: " + watch.ElapsedMilliseconds); #endif } else if (textureFormat == TextureDataFormat.ASTC6X6) { #if MEASURE_PERFORMANCE System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); watch.Start(); #endif this.texture = new Texture2D(width, height, TextureFormat.ASTC_RGBA_6x6, false); this.texture.LoadRawTextureData(textureBytes); this.texture.Apply(false, true); #if MEASURE_PERFORMANCE watch.Stop(); Debug.Log("Time to deserialize texture: " + watch.ElapsedMilliseconds); #endif } else if (textureFormat == TextureDataFormat.RGB32) { this.texture = new Texture2D(width, height, TextureFormat.RGBA32, false); this.texture.LoadRawTextureData(textureBytes); if (optimizedLoad) { this.texture.Apply(false, true); } else { this.texture.Apply(false); } } if (fieldName == null) { ResourceResponse request = resourceResponse.CanHandle(GetReferenceID()); if (request != null) { request.HandleTextureResponse(texture); } } else { if (resourceResponse != null) { resourceResponse.GetFieldDeserializer.SetField(fieldName, this.texture); } } this.isDeserialized = true; } }