public override void Reconstruct() { Debug.Log("reconstruct audio node"); if (this.audioPlayer != null) { this.audioPlayer.Destroy(); } if (streamed) { this.audioPlayer = new StreamedAudioPlayer(this.referenceID, this.audioPlayerName, this.cachePath, this.samplesLength); } else { this.audioPlayer = new BufferedAudioPlayer(this.referenceID, this.audioPlayerName, this.cachePath, this.samplesLength); } if (resourceResponse != null && this.audioPlayer != null) { if (arrayItem) { FieldDeserializer field = resourceResponse.GetFieldDeserializer; field.SetArrayItem(this.audioPlayer.GetAudioClip(), this.index); } else { resourceResponse.GetFieldDeserializer.SetField(fieldName, this.audioPlayer.GetAudioClip()); } } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] metaDataBuffer = resource.GetMetaData(); SerializedFieldData fieldData = ProtocolBufferSerializer.DeserializeFieldData(metaDataBuffer); string assemblyName = ProtocolBufferSerializer.GetAssemblyName(fieldData.assemblyType); string scriptTypeName = fieldData.typeName; string fieldName = fieldData.fieldName; Type scriptType = null; //Qualify type check with assembly name, GetType only looks in current assembly otherwise. if (!string.IsNullOrEmpty(assemblyName)) { scriptType = Type.GetType(scriptTypeName + ", " + assemblyName); } else { scriptType = Type.GetType(scriptTypeName); } if (scriptType != null) { Gradient gradient = new Gradient(); PropertySetter colorKeySetter = new PropertySetter("colorKeys", (System.Object val) => { gradient.colorKeys = val as GradientColorKey[]; }); PropertySetter alphaKeySetter = new PropertySetter("alphaKeys", (System.Object val) => { gradient.alphaKeys = val as GradientAlphaKey[]; }); List <PropertySetter> customValueSetters = new List <PropertySetter>(); customValueSetters.Add(colorKeySetter); customValueSetters.Add(alphaKeySetter); FieldDeserializer fieldDeserializer = new FieldDeserializer(customValueSetters, gradient); ResourceResponse response = new ResourceResponse(); response.SetFieldDeserializer(fieldDeserializer); for (int i = 0; i < this.ChildNodes.Count; i++) { UnityNodeBase child = this.ChildNodes[i]; child.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad); } if (resourceResponse != null) { resourceResponse.GetFieldDeserializer.SetField(fieldName, gradient); } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { Type scriptType = typeof(Animation); if (scriptType != null) { Animation animation = parentNode.GetGameObject().AddComponent(scriptType) as Animation; PropertySetter clipSetter = new PropertySetter("clip", (System.Object val) => { animation.clip = val as AnimationClip; }); List <PropertySetter> customValueSetters = new List <PropertySetter>(); customValueSetters.Add(clipSetter); FieldDeserializer fieldDeserializer = new FieldDeserializer(customValueSetters, animation); ResourceResponse response = new ResourceResponse(); response.SetFieldDeserializer(fieldDeserializer); foreach (UnityNodeBase node in this.ChildNodes) { node.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad); } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); if (resource != null) { byte[] metaDataBuffer = resource.GetMetaData(); SerializedCollectionData collectionData = ProtocolBufferSerializer.DeserializeCollectionData(metaDataBuffer); string assemblyName = ProtocolBufferSerializer.GetAssemblyName(collectionData.assemblyType); string scriptTypeName = collectionData.typeName; string fieldName = collectionData.fieldName; int itemCount = collectionData.count; Type scriptType = null; //Qualify type check with assembly name, GetType only looks in current assembly otherwise. if (!string.IsNullOrEmpty(assemblyName)) { scriptType = Type.GetType(scriptTypeName + ", " + assemblyName); } else { scriptType = Type.GetType(scriptTypeName); } if (scriptType != null) { Array array = Array.CreateInstance(scriptType, itemCount); if (array != null) { FieldDeserializer arrayDeserializer = new FieldDeserializer(array); ResourceResponse response = new ResourceResponse(); response.SetFieldDeserializer(arrayDeserializer); foreach (UnityNodeBase node in this.ChildNodes) { node.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad); arrayDeserializer.IncrementIndex(); } } if (resourceResponse != null) { resourceResponse.GetFieldDeserializer.SetField(fieldName, array); } } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] metaDataBuffer = resource.GetMetaData(); JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); string scriptName = metaData["scriptname"].ToString(); Type scriptType = null; if (scriptMask == null) { scriptType = Type.GetType(scriptName); } else if (this.scriptMask != null && this.scriptMask.Contains(scriptName)) { scriptType = Type.GetType(scriptName); } if (scriptType != null) { this.script = parentNode.GetGameObject().AddComponent(scriptType) as MonoBehaviour; FieldDeserializer fieldDeserializer = new FieldDeserializer(scriptType.GetFields(), this.script); ResourceResponse response = new ResourceResponse(); response.SetFieldDeserializer(fieldDeserializer); foreach (UnityNodeBase node in this.ChildNodes) { node.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad); } } this.isDeserialized = true; } }
public void SetFieldDeserializer(FieldDeserializer fieldDeserializer) { this.fieldDeserializer = fieldDeserializer; }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); if (resource != null) { byte[] metaDataBuffer = resource.GetMetaData(); SerializedFieldData fieldData = ProtocolBufferSerializer.DeserializeFieldData(metaDataBuffer); string assemblyName = ProtocolBufferSerializer.GetAssemblyName(fieldData.assemblyType); if (assemblyName != null) { Type scriptType = null; //Qualify type check with assembly name, GetType only looks in current assembly otherwise. if (!string.IsNullOrEmpty(assemblyName)) { scriptType = Type.GetType(fieldData.typeName + ", " + assemblyName); } else { scriptType = Type.GetType(fieldData.typeName); } if (scriptType != null) { System.Object objectInstance = Activator.CreateInstance(scriptType); FieldDeserializer fieldDeserializer = new FieldDeserializer(scriptType.GetFields(), objectInstance); ResourceResponse response = new ResourceResponse(); response.SetFieldDeserializer(fieldDeserializer); foreach (UnityNodeBase node in this.ChildNodes) { node.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad); } //if fieldname is empty its an array item. if (resourceResponse != null) { if (fieldData.arrayItem) { resourceResponse.GetFieldDeserializer.SetArrayItem(objectInstance); } else { resourceResponse.GetFieldDeserializer.SetField(fieldData.fieldName, objectInstance); } } } } } this.isDeserialized = true; } }