コード例 #1
0
        public void PickUpItem(Client user, bool forcePickup = false)
        {
            Player player = Player.PlayerData[user];

            foreach (Weapon w in Weapon.DroppedWeapons)
            {
                if (w.CurrentOwnerId != -1)
                {
                    continue;
                }
                if (!(w.DroppedPos.DistanceTo(user.position) < 1.5f))
                {
                    continue;
                }
                API.deleteEntity(w.DroppedObj);
                if (player.Weapons.Any(we => we.Model == w.Model))
                {
                    if (!forcePickup)
                    {
                        API.ShowPopupPrompt(user, "playerPickupWeaponExists", "Existing weapon in inventory",
                                            "By picking up this weapon, the ammunition in the weapon will be added to your current weapon but this weapon will be destroyed.");
                        return;
                    }
                    else
                    {
                        int index = player.Weapons.IndexOf(player.Weapons.First(we => we.Model == w.Model));
                        player.Weapons[index].Ammo += w.Ammo;
                        WeaponRepository.UpdateAsync(player.Weapons[index]);
                        WeaponRepository.RemoveAsync(w);
                    }
                }
                else
                {
                    w.CurrentOwnerId = player.Id;
                    player.Weapons.Add(w);
                    WeaponRepository.UpdateAsync(w);
                }
                WeaponLogRepository.AddNew(new WeaponLog(-1, w.Id, w.Type, player.Id));

                API.givePlayerWeapon(user, w.Model, w.Ammo, true, true);
                API.setPlayerWeaponAmmo(user, w.Model, w.Ammo);
                Weapon.DroppedWeapons.Remove(w);
                return;
            }
        }
コード例 #2
0
        public async void PlayerInit(Player player)
        {
            API.setPlayerNametag(player.Client, player.Username.Roleplay());
            API.setPlayerName(player.Client, player.Username.Roleplay());
            API.setPlayerHealth(player.Client, (int)player.Health);
            API.setPlayerArmor(player.Client, (int)player.Armour);
            API.setEntityDimension(player.Client, player.Dimension);

            player.IsInInterior = (player.Dimension > 0);
            if (player.IsInInterior)
            {
                player.PropertyIn = PropertyManager.Properties.FirstOrDefault(p => p.Dimension == player.Dimension);
            }

            Skin playerSkin = await SkinRepository.GetSkinById(player.Skin);

            API.setPlayerSkin(player.Client, (PedHash)playerSkin.Model);

            List <SkinVariations> skinVars = playerSkin.Variations();

            player.ChatIndicatorLabel       = API.createTextLabel("typing...", player.Client.position, 50, 0.35f, false, player.Dimension);
            player.ChatIndicatorLabel.color = new Color(0, 0, 0, 0);
            player.ChatIndicatorLabel.attachTo(player.Client, null, new Vector3(0, 0, 0.9f), new Vector3());

            for (int i = 0; i < 12; i++)
            {
                API.setPlayerClothes(player.Client, i, skinVars[i].Drawable, skinVars[i].Texture);
            }

            player.IsLogged = true;

            player.MasterAccount.ActiveConnectionLog.PlayerId = player.Id;
            ConnectionLogRepository.UpdateAsync(player.MasterAccount.ActiveConnectionLog);

            if (player.FactionId > 0)
            {
                player.Faction = Faction.FactionData.Single(f => f.Id == player.FactionId);
            }

            player.Weapons = await WeaponRepository.GetAllWeaponsByPlayerIdAsync(player.Id);

            foreach (Weapon w in player.Weapons)
            {
                API.givePlayerWeapon(player.Client, w.Model, w.Ammo, false, false);
            }

            player.Inventory = await InventoryRepository.GetInventoryByOwnerIdAsync(player.Id);

            player.PopulateWeaponSkills();

            await player.LoadPlayerVehicles();

            foreach (Inventory i in player.Inventory)
            {
                if (i.IsPhone())
                {
                    Phone p = PhoneRepository.GetPhoneByIMEI(long.Parse(i.Value));

                    if (p.IsPrimary)
                    {
                        player.PrimaryPhone = p;
                        if (p.PoweredOn)
                        {
                            if (p.BatteryLevel > 3)
                            {
                                p.TurnOn(player.Client);
                            }
                            else
                            {
                                p.TurnOff(player.Client);
                            }
                        }
                        else
                        {
                            p.TurnOff(player.Client);
                        }
                        break;
                    }
                }
            }

            player.InEvent = PlayerEvent.None;

            player.Client.freeze(false);
            player.Client.ToggleCursorLock(false);
            player.Client.transparency = 255;
            API.sendNativeToAllPlayers(Hash.SET_CURRENT_PED_WEAPON, player.Client, (int)WeaponHash.Unarmed, true);

            Player.PlayerData.Add(player.Client, player);

            if (player.LastPosition != new Vector3(0, 0, 0))
            {
                player.Client.position = player.LastPosition;
            }

            API.triggerClientEvent(player.Client, "hasLoggedIn",
                                   ((char)player.MasterAccount.KeyCursor).ToString(),
                                   ((char)player.MasterAccount.KeyInventory).ToString(),
                                   ((char)player.MasterAccount.KeyInteract).ToString());

            API.triggerClientEvent(player.Client, "executeSkillTimer");
            API.triggerClientEvent(player.Client, "loadScoreboard");
            API.triggerClientEvent(player.Client, "initInteractionMenu");

            API.sendNativeToPlayer(player.Client, Hash.SET_CAM_AFFECTS_AIMING, player.Client, true);

            //API.sendNativeToPlayer(player.Client, Hash.SET_PED_CAN_BE_SHOT_IN_VEHICLE, player.Client, true);
            player.Client.invincible = true;

            for (int i = 0; i < 12; i++)
            {
                API.exported.doormanager.refreshDoorState(i);
            }

            UpdateNatives(player);

            PrisonManager.LoadPrisonSentenceForPlayer(player);
            OnPlayerLoggedIn(player);
        }
コード例 #3
0
        private async void OnResourceStart()
        {
            API.setGamemodeName("pbrp");

            Server serverData = ServerRepository.LoadServerData();

            Server.Date = serverData.DateTime;

            Globals.MAX_PLAYERS = API.getMaxPlayers();

            LoadWeatherData();

            Player.IDs = new Client[Globals.MAX_PLAYERS];
            Player.IDs.Initialize();

            Vehicle.IDs = new GrandTheftMultiplayer.Server.Elements.Vehicle[2000];
            Vehicle.IDs.Initialize();

            // -- Dropped Weapons
            Weapon.DroppedWeapons = WeaponRepository.GetAllDroppedWeapons();
            foreach (Weapon w in Weapon.DroppedWeapons)
            {
                string weaponName = NameToHash.Weapons.Keys.Where(k => NameToHash.Weapons[k] == (WeaponHash)w.Model).First();
                w.DroppedObj = API.createObject(NameToHash.WeaponObjects[weaponName], w.DroppedPos, w.DroppedRot, w.DroppedDimension);
            }

            // --- Dropped Items
            Inventory.DroppedItems = await InventoryRepository.GetAllDroppedInventoryItems();

            foreach (Inventory i in Inventory.DroppedItems)
            {
                i.DroppedObj = API.createObject(Inventory.GetObjectForItem[i.Type], i.DroppedPos, i.DroppedRot, i.DroppedDimension);
            }

            SkinImagePed = API.createPed(PedHash.Barry, new Vector3(-697.0174, 5803.262, 17.33096), 90, 0);

            System.Globalization.CultureInfo.DefaultThreadCurrentCulture = new System.Globalization.CultureInfo("en-US");

            API.removeIpl("bnkheist_apt_dest");
            API.removeIpl("bnkheist_apt_dest_vfx");
            API.removeIpl("bnkheist_apt_dest_lod");
            API.requestIpl("bnkheist_apt_norm");
            API.requestIpl("bnkheist_apt_norm_lod");
            API.removeIpl("CS1_02_cf_offmission");
            API.requestIpl("CS1_02_cf_onmission1");
            API.requestIpl("CS1_02_cf_onmission2");
            API.requestIpl("CS1_02_cf_onmission3");
            API.requestIpl("CS1_02_cf_onmission4");

            API.removeIpl("fakeint");
            API.requestIpl("shr_int");

            API.createObject(1539730305, new Vector3(-810.866821, -210.795883, 340.32489), new Vector3(0, 0, 14.6697245));
            API.createObject(1539730305, new Vector3(-809.520752, -210.520264, 341.861816), new Vector3(89.0096512, -2.6680425e-08, -163.269455));
            API.createObject(1539730305, new Vector3(-810.520752, -208.520264, 341.861816), new Vector3(89.0096512, 4.00206375e-08, -78.2687149));
            API.createObject(1539730305, new Vector3(-810.520752, -212.520264, 341.861816), new Vector3(89.0096512, -2.134434e-07, 101.731239));

            //API.requestIpl("shr_int_lod");

            var doorManager = API.exported.doormanager;

            // -- Base Doors
            doorManager.setDoorState(doorManager.registerDoor(-1666470363, new Vector3(-109.65, 6462.11, 31.98499)), false, 0);   // PB Bank Right Door 1(1)
            doorManager.setDoorState(doorManager.registerDoor(-353187150, new Vector3(-111.48, 6463.94, 31.98499)), false, 0);    // PB Bank Left Door 2 (2)

            doorManager.setDoorState(doorManager.registerDoor(-1501157055, new Vector3(-442.66, 6015.222, 31.86633)), true, 0);   // PB PD Left Door (3)
            doorManager.setDoorState(doorManager.registerDoor(-1501157055, new Vector3(-444.66, 6017.060, 31.86633)), true, 0);   // PB PD Right Door (3)

            doorManager.setDoorState(doorManager.registerDoor(1417577297, new Vector3(-37.33113, -1108.873, 26.7198)), true, 0);  // Simeon Garage Door 1 (5)
            doorManager.setDoorState(doorManager.registerDoor(2059227086, new Vector3(-39.13366, -1108.218, 26.7198)), true, 0);  // Simeon Garage Door 2 (6)
            doorManager.setDoorState(doorManager.registerDoor(2059227086, new Vector3(-59.89302, -1092.952, 26.88362)), true, 0); // Simeon Garage Door 3 (7)
            doorManager.setDoorState(doorManager.registerDoor(1417577297, new Vector3(-60.54582, -1094.749, 26.88872)), true, 0); // Simeone Garage Door 4 (8)

            doorManager.setDoorState(doorManager.registerDoor(-116041313, new Vector3(127.9552, -1298.503, 29.41962)), true, 0);  // LS Strip Club Door 1 (9)
            doorManager.setDoorState(doorManager.registerDoor(668467214, new Vector3(96.09197, -1284.854, 29.43878)), true, 0);   // LS Strip Club Door 2 (10)

            // --- PD INTERIOR DOORS

            doorManager.setDoorState(doorManager.registerDoor(-1033001619, new Vector3(463.4782, -1003.538, 25.00599)), true, 0); // LS PD Door 1 (11)
            doorManager.setDoorState(doorManager.registerDoor(749848321, new Vector3(461.2865, -985.3206, 30.83926)), true, 0);   // LS PD Door 2 (12)
            doorManager.setDoorState(doorManager.registerDoor(749848321, new Vector3(453.0793, -983.1895, 30.83926)), true, 0);   // LS PD Door 3 (Armoury) (13)

            PDManager.AddCell(631614199, new Vector3(464.5601, -992.6381, 25.0649), true);                                        // LS PD Cell 1
            PDManager.AddCell(631614199, new Vector3(461.8293, -994.4047, 25.0649), true);                                        // LS PD Cell 2
            PDManager.AddCell(631614199, new Vector3(461.8293, -998.6381, 25.0649), true);                                        // LS PD Cell 3
            PDManager.AddCell(631614199, new Vector3(461.8293, -1002.6381, 25.0649), true);                                       // LS PD Cell 4

            // -- Property Doors are handled in Property Manager

            ServerDay   = Server.Date.Day;
            ServerMonth = Server.Date.Month;
            ServerYear  = Server.Date.Year;

            ServerHour   = Server.Date.Hour;
            ServerMinute = Server.Date.Minute;

            API.delay(1200, true, OnServerTick);
        }
コード例 #4
0
        public void DisconnectPlayer(Client player)
        {
            Player user = null;

            try
            {
                user = Player.PlayerData[player];
            }
            catch
            {
                user = Player.PlayerData.Values.FirstOrDefault(i => i.Username.Roleplay() == player.name);
            }

            if (user != null)
            {
                if (user.IsLogged)
                {
                    user.IsLogged     = false;
                    user.LastPosition = player.position;
                    user.LastRotation = player.rotation;
                    user.Health       = player.health;
                    user.Armour       = player.armor;
                    user.Dimension    = player.dimension;

                    user.ChatIndicatorLabel.text = "";
                    API.deleteEntity(user.ChatIndicatorLabel);

                    user.WeaponSkillData = string.Join(",", user.WeaponSkill.Values);

                    user.SavePlayerVehicles();

                    if (user.InEvent == PlayerEvent.VehicleDealership)
                    {
                        user.LastPosition = new Vector3(-257.5197 + (new Random().Next(-50, 50) / 20), 6211.149 + (new Random().Next(-50, 50) / 20), z: 31.48923);
                        user.LastRotZ     = 121.6988;
                    }
                    Vehicle ve = Vehicle.VehicleData.Values.FirstOrDefault(v => v.IsDealerVehicle && v.OwnerId == user.Id);

                    if (ve != null)
                    {
                        API.deleteEntity(ve.DealershipEmployee);
                        ve.Entity.Delete();
                    }

                    if (user.SelectedCash != null)
                    {
                        InventoryRepository.UpdateAsync(user.SelectedCash);
                    }
                    if (user.SelectedCardAccount != null)
                    {
                        BankRepository.UpdateAsync(user.SelectedCardAccount);
                    }

                    user.MasterAccount.ActiveConnectionLog.DisconnectTime = Server.Date;
                    ConnectionLogRepository.UpdateAsync(user.MasterAccount.ActiveConnectionLog);
                    WeaponRepository.UpdateAllAsync(user.Weapons);
                    PlayerRepository.UpdateAsync(user);
                    Player.PlayerData.Remove(user.Client);
                }
                else
                {
                    Player.PlayerData.Remove(user.Client);
                }
                Master.MasterData.Remove(user.MasterAccount);
            }
            player.FadeIn(0);
            API.triggerClientEvent(player, "onPlayerDisconnect");
        }