protected virtual void SetSelectionText(ScenarioData scenario, ScenarioDialogue dialogue) { List <ScenarioDialogue.Selection> selections = dialogue.selections; int selectionListLength = 0; if (selections != null) { selectionListLength = selections.Count; } selectionText = new string[selectionListLength]; for (int i = 0; i < selectionListLength; i++) { selectionText[i] = scenario.GetLocalText(selections[i].text); } }
protected virtual void SetDialogueText(ScenarioData scenario, ScenarioDialogue dialogue) { dialogueText = scenario.GetLocalText(dialogue.text); }