void Start() { action = SSDirector.GetInstance().CurrentSceneController as IUserAction; style1 = new GUIStyle() { fontSize = 30 }; style1.normal.textColor = Color.white; style2 = new GUIStyle("button") { fontSize = 15 }; }
public void MoveBoat() { CCMove ccMove; if (!left) { ccMove = CCMove.GetSSAction(new Vector3(-0.21f, 0.57f, 3.65f)); } else { ccMove = CCMove.GetSSAction(new Vector3(2.79f, 0.57f, 3.65f)); } var actionManager = ((FirstController)SSDirector.GetInstance().CurrentSceneController).actionManager; actionManager.RunAction(obj, ccMove, (CCActionManager)actionManager); for (int i = 0; i < characters.Length; i++) { if ((characters[i] != null)) { characters[i].ChangeSide(); } } left = !left; }
void Start() { action = SSDirector.GetInstance().CurrentSceneController as IUserAction; }
/*public void moveBoat(GameObject boat, int to_or_from) * { * if (to_or_from == -1) * { * CCBoatMove boatMoveToRight = CCBoatMove.GetSSAction(new Vector3(5, 1, 0)); * this.RunAction(boat, boatMoveToRight, this); * } * else * { * CCBoatMove boatMoveToLeft = CCBoatMove.GetSSAction(new Vector3(-5, 1, 0)); * this.RunAction(boat, boatMoveToLeft, this); * } * } * * public void moveCharacter(GameObject obj, Vector3 dest) * { * CCCharacterMove characterMove = CCCharacterMove.GetSSAction(dest); * this.RunAction(obj, characterMove, this); * }*/ public new void Start() { sceneController = (FirstController)SSDirector.GetInstance().CurrentSceneController; sceneController.actionManager = this; }