/// <summary> /// Allows the app to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here IsMouseVisible = true; // easier for debugging not to "lose" mouse SetWindowOnSurface(); InitializeSurfaceInput(); // Set the application's orientation based on the orientation at launch currentOrientation = ApplicationServices.InitialOrientation; // Subscribe to surface window availability events ApplicationServices.WindowInteractive += OnWindowInteractive; ApplicationServices.WindowNoninteractive += OnWindowNoninteractive; ApplicationServices.WindowUnavailable += OnWindowUnavailable; // Setup the UI to transform if the UI is rotated. // Create a rotation matrix to orient the screen so it is viewed correctly // when the user orientation is 180 degress different. Matrix inverted = Matrix.CreateRotationZ(MathHelper.ToRadians(180)) * Matrix.CreateTranslation(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, 0); if (currentOrientation == UserOrientation.Top) { screenTransform = inverted; } screenWidth = Program.WindowSize.Width; screenHeight = Program.WindowSize.Height; manager = new Manager(); manager.Initialize(this, touchTarget, Manager.SelectionMode.MONO); manager.Behaviour = new BehaviourPlane(screenWidth, screenHeight, _serverIP); aircraftCarrier = new Sprite("aircraftCarrier", "aircraftCarrier"); aircraftCarrier.Initialize(touchTarget); aircraftCarrier.Touchable = false; manager.Register(aircraftCarrier); plane1 = new enib.pa.Plane("plane1"); plane1.Initialize(touchTarget); plane1.Scale = 0.13f; plane1.Weight = 1; plane1.Rotation = -(float)0; plane1.ShowBoundingRect = true; plane1.Dragable = false; manager.Register(plane1); plane2 = new enib.pa.Plane("plane2"); plane2.Initialize(touchTarget); plane2.Scale = 0.13f; plane2.Weight = 1; plane2.Rotation = (float)Math.PI /2; plane2.ShowBoundingRect = true; plane2.Dragable = false; manager.Register(plane2); plane3 = new enib.pa.Plane("plane3"); plane3.Initialize(touchTarget); plane3.Scale = 0.13f; plane3.Weight = 1; plane3.Rotation = (float)Math.PI; plane3.ShowBoundingRect = true; plane3.Dragable = false; manager.Register(plane3); plane4 = new enib.pa.Plane("plane4"); plane4.Initialize(touchTarget); plane4.Scale = 0.13f; plane4.Weight = 1; plane4.Rotation = -(float)Math.PI / 2; plane4.ShowBoundingRect = true; plane4.Dragable = false; manager.Register(plane4); menu_pt1 = new Plane_Menu_Elevator("ascenseur1"); menu_pt1.setPlaneur(plane1); menu_pt2 = new Plane_Menu_Catapulte1("catapulte1"); menu_pt2.setPlaneur(plane1); menu_pt3 = new Plane_Menu_Catapulte2("catapulte2"); menu_pt3.setPlaneur(plane1); menu = new Enib.SurfaceLib.Menu(manager, plane1); menu.Initialize(touchTarget); menu.addMenuEntry(menu_pt1); menu.addMenuEntry(menu_pt2); menu.addMenuEntry(menu_pt3); menu.Hide(); base.Initialize(); }
/// <summary> /// Allows the app to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here IsMouseVisible = true; // easier for debugging not to "lose" mouse SetWindowOnSurface(); InitializeSurfaceInput(); // Set the application's orientation based on the orientation at launch currentOrientation = ApplicationServices.InitialOrientation; // Subscribe to surface window availability events ApplicationServices.WindowInteractive += OnWindowInteractive; ApplicationServices.WindowNoninteractive += OnWindowNoninteractive; ApplicationServices.WindowUnavailable += OnWindowUnavailable; // Setup the UI to transform if the UI is rotated. // Create a rotation matrix to orient the screen so it is viewed correctly // when the user orientation is 180 degress different. Matrix inverted = Matrix.CreateRotationZ(MathHelper.ToRadians(180)) * Matrix.CreateTranslation(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, 0); if (currentOrientation == UserOrientation.Top) { screenTransform = inverted; } screenWidth = Program.WindowSize.Width; screenHeight = Program.WindowSize.Height; manager = new Manager(); manager.Initialize(this, touchTarget, Manager.SelectionMode.MONO); manager.Behaviour = new BehaviourPlane(screenWidth, screenHeight, _serverIP); aircraftCarrier = new Sprite("aircraftCarrier", "aircraftCarrier"); aircraftCarrier.Initialize(touchTarget); aircraftCarrier.Touchable = false; manager.Register(aircraftCarrier); plane1 = new enib.pa.Plane("plane1"); plane1.Initialize(touchTarget); plane1.Scale = 0.13f; plane1.Weight = 1; plane1.Rotation = -(float)0; plane1.ShowBoundingRect = true; plane1.Dragable = false; manager.Register(plane1); plane2 = new enib.pa.Plane("plane2"); plane2.Initialize(touchTarget); plane2.Scale = 0.13f; plane2.Weight = 1; plane2.Rotation = (float)Math.PI / 2; plane2.ShowBoundingRect = true; plane2.Dragable = false; manager.Register(plane2); plane3 = new enib.pa.Plane("plane3"); plane3.Initialize(touchTarget); plane3.Scale = 0.13f; plane3.Weight = 1; plane3.Rotation = (float)Math.PI; plane3.ShowBoundingRect = true; plane3.Dragable = false; manager.Register(plane3); plane4 = new enib.pa.Plane("plane4"); plane4.Initialize(touchTarget); plane4.Scale = 0.13f; plane4.Weight = 1; plane4.Rotation = -(float)Math.PI / 2; plane4.ShowBoundingRect = true; plane4.Dragable = false; manager.Register(plane4); menu_pt1 = new Plane_Menu_Elevator("ascenseur1"); menu_pt1.setPlaneur(plane1); menu_pt2 = new Plane_Menu_Catapulte1("catapulte1"); menu_pt2.setPlaneur(plane1); menu_pt3 = new Plane_Menu_Catapulte2("catapulte2"); menu_pt3.setPlaneur(plane1); menu = new Enib.SurfaceLib.Menu(manager, plane1); menu.Initialize(touchTarget); menu.addMenuEntry(menu_pt1); menu.addMenuEntry(menu_pt2); menu.addMenuEntry(menu_pt3); menu.Hide(); base.Initialize(); }