コード例 #1
0
        // Description - accepts a reference to an array of the base class imageCollage.
        //               randomly allocates 10 slots of collage objects followed by one
        //               of each object.
        static void allocateCollageArray(ref imageCollage[] colArray)
        {
            int collageSelector;
            int collageSize;

            for (int index = 0; index < colArray.Length; index++)
            {
                collageSelector = rnd.Next(NUM_COL);
                collageSize     = rnd.Next(MIN_IMG, MAX_IMG);
                if (index < RANDOM_SIZE) //Random portion of array
                {
                    if (collageSelector == IMAGE)
                    {
                        colArray[index] = new imageCollage(collageSize);
                    }
                    if (collageSelector == CYCLIC)
                    {
                        colArray[index] = new cyclicCollage(collageSize);
                    }
                    if (collageSelector == BIT)
                    {
                        colArray[index] = new bitCollage(collageSize);
                    }
                }
                if (index >= RANDOM_SIZE) // Constant portion of array used in test suites
                {
                    colArray[index] = new bitCollage(TEST_SIZE);
                    ++index;
                    colArray[index] = new cyclicCollage(TEST_SIZE);
                    ++index;
                    colArray[index] = new imageCollage(TEST_SIZE);
                }
            }
        }
コード例 #2
0
        // This method initializes 1 imageCollage, 1 cyclicCollage, and 1 bitCollage and fills them with random sequnce sizes, subscriptions lengths and image ids.
        // As well as random parameters specific to the object type.
        public static imageCollage[] heteroCollage(int size)
        {
            imageCollage[] H = new imageCollage[size];

            int iQuantity = rand.Next(4, 11);

            H[0] = new imageCollage(iQuantity, rand.Next(5, 11));
            for (int n = 0; n < iQuantity; n++)
            {
                H[0].addImage(rand.Next(1000, 10000));
            }

            int cQuantity = rand.Next(4, 11);

            H[1] = new cyclicCollage(cQuantity, rand.Next(5, 11), 3);
            for (int n = 0; n < cQuantity; n++)
            {
                H[1].addImage(rand.Next(1000, 10000));
            }

            bool replaceable = false;
            int  x           = rand.Next(0, 1);

            if (x == 1)
            {
                replaceable = true;
            }
            int bQuantity = rand.Next(4, 11);

            H[2] = new bitCollage(bQuantity, rand.Next(5, 11), replaceable);
            for (int n = 0; n < bQuantity; n++)
            {
                H[2].addImage(rand.Next(1000, 10000));
            }
            return(H);
        }
コード例 #3
0
ファイル: P3.cs プロジェクト: scienceguy12/P3_3200
        // Description - accepts a reference to an array of the base class imageCollage.
        //               randomly allocates 10 slots of collage objects followed by one
        //               of each object.
        static void allocateCollageArray(ref imageCollage[] colArray)
        {
            int collageSelector;
            int collageSize;

            for (int index = 0; index < colArray.Length; index++)
            {
                collageSelector = rnd.Next(NUM_COL);
                collageSize = rnd.Next(MIN_IMG, MAX_IMG);
                if (index < RANDOM_SIZE) //Random portion of array
                {
                    if (collageSelector == IMAGE)
                        colArray[index] = new imageCollage(collageSize);
                    if (collageSelector == CYCLIC)
                        colArray[index] = new cyclicCollage(collageSize);
                    if (collageSelector == BIT)
                        colArray[index] = new bitCollage(collageSize);
                }
                if (index >= RANDOM_SIZE) // Constant portion of array used in test suites
                {
                    colArray[index] = new bitCollage(TEST_SIZE);
                    ++index;
                    colArray[index] = new cyclicCollage(TEST_SIZE);
                    ++index;
                    colArray[index] = new imageCollage(TEST_SIZE);
                }
            }
        }