LogSocketException() private method

private LogSocketException ( Exception ex ) : void
ex System.Exception
return void
コード例 #1
0
ファイル: Sockets.cs プロジェクト: zofuthan/p2pStateServer
        /// <summary>
        /// Sends data via the socket asynchronously
        /// </summary>
        /// <param name="Message">Data to transmit</param>
        public void Send(ResponseData Message)
        {
            IBuffer sendBuffer = null;

            //TODO: ENHANCEMENT: Log consecutive bad request response types and use that information to disconnect socket after 3
            try
            {
                lock (syncSocket)
                {
                    if (sentMsgs.Count > 1)
                    {
                        sentMsgs.Dequeue();
                    }
                    sentMsgs.Enqueue(Message);

                    //Log error if .Data is null -- this will help raise a flag if the message is being resent after .ClearData was called
                    Diags.Assert(Message.Data != null, "ASSERTION FAILED: Message Data is null", new System.Diagnostics.StackTrace().ToString());

                    sendBuffer = bufferPool.GetBuffer(Message.Data.LongLength);
                    sendBuffer.CopyFrom(Message.Data);
                    socket.BeginSend(sendBuffer.GetSegments(), SocketFlags.None, CompleteSend, sendBuffer);

                    Message.ClearData(); //free some memory
                }
            }
            catch (Exception ex)
            {
                Diags.LogSocketException(ex);
                if (sendBuffer != null)
                {
                    sendBuffer.Dispose();
                    sendBuffer = null;
                }
            }
        }
コード例 #2
0
ファイル: Sockets.cs プロジェクト: zofuthan/p2pStateServer
        /// <summary>
        /// Completes an asynchronous send
        /// </summary>
        /// <param name="ar">AsyncResul obtained from BeginSend</param>
        private void CompleteSend(IAsyncResult ar)
        {
            // Complete asynchronous send
            IBuffer sendBuffer = (IBuffer)ar.AsyncState;

            try
            {
                if (!socket.Connected)
                {
                    return;
                }
                lock (syncSocket)
                {
                    socket.EndSend(ar);
                }
                sendBuffer.Dispose();
                sendBuffer = null;
            }
            catch (Exception ex)
            {
                Diags.LogSocketException(ex);
                if (sendBuffer != null)
                {
                    sendBuffer.Dispose();
                    sendBuffer = null;
                }
            }
        }
コード例 #3
0
ファイル: Sockets.cs プロジェクト: zofuthan/p2pStateServer
        /// <summary>
        /// Closes the socket gracefully
        /// </summary>
        public void Close()
        {
            //TODO: ENHANCEMENT: Seems like the graceful shutdown process in this method is not working well
            //Is it because of the 1 ms timeout?
            //I see a lot more stale Peer connections than stale web server connections, so it looks like
            //Thw web server connections are closing better than the peer connections. Investigate this.

            try
            {
                lock (syncSocket)
                {
                    if (socket.Connected)
                    {
                        socket.Shutdown(SocketShutdown.Both);
                    }
                    isClosing = true;
                    socket.Close(1);
                }

                if (recvBuffer != null)
                {
                    recvBuffer.Dispose();
                }
            }
            catch (Exception ex)
            {
                Diags.LogSocketException(ex);
            }
        }
コード例 #4
0
ファイル: Sockets.cs プロジェクト: zofuthan/p2pStateServer
        /// <summary>
        /// Begins an asynchronous receive
        /// </summary>
        /// <param name="Buffer">Buffer to store received data</param>
        /// <param name="ReadCallBack">Method to call on receiving data</param>
        /// <param name="StateObject">State object to be passed to ReadCallBack</param>
        /// <returns>AsyncResult for the asynchronous operation</returns>
        public IAsyncResult BeginReceive(int BufferLength, AsyncCallback ReadCallBack, object StateObject)
        {
            try
            {
                if (recvBuffer == null || recvBuffer.IsDisposed)
                {
                    recvBuffer = bufferPool.GetBuffer(BufferLength);
                }
                else if (recvBuffer.Size < BufferLength)
                {
                    recvBuffer.Dispose();
                    recvBuffer = bufferPool.GetBuffer(BufferLength);
                }

                lock (syncSocket)
                {
                    return(socket.BeginReceive(recvBuffer.GetSegments(), SocketFlags.None, ReadCallBack, StateObject));
                }
            }
            catch (Exception ex)
            {
                Diags.LogSocketException(ex);
                return(null);
            }
        }
コード例 #5
0
ファイル: Sockets.cs プロジェクト: zofuthan/p2pStateServer
        /// <summary>
        /// Ends an asynchronous Receive
        /// </summary>
        /// <param name="ar">AsyncResult obtained from BeginReive</param>
        /// <param name="Error">Indicates an error occured while receiving data</param>
        /// <returns>Received Data</returns>
        public byte[] EndReceive(IAsyncResult ar, out bool Error)
        {
            Error = false;
            int bytesRead = 0;

            try
            {
                lock (syncSocket)
                {
                    bytesRead = socket.EndReceive(ar);
                }
            }
            catch (ObjectDisposedException ex)
            {
                if (!isClosing)
                {
                    Diags.LogSocketException(ex);
                }
                Error = true;
            }
            catch (Exception ex)
            {
                Diags.LogSocketException(ex);
                Error = true;
            }

            byte[] readData;
            if (Error || bytesRead < 0)
            {
                readData = new byte[0];
            }
            else
            {
                readData = new byte[bytesRead];
            }


            if (recvBuffer != null && !recvBuffer.IsDisposed)
            {
                if (!Error && bytesRead > 0)
                {
                    recvBuffer.CopyTo(readData, 0, bytesRead);
                }

                //Dispose buffer if it's greater than a specified threshold
                if (recvBuffer.Size > BufferRenewalSizeThreshold)
                {
                    recvBuffer.Dispose();
                }
            }

            return(readData);
        }
コード例 #6
0
ファイル: Sockets.cs プロジェクト: zofuthan/p2pStateServer
 /// <summary>
 /// Ends an asynchronous Connect
 /// </summary>
 /// <param name="ar">AsyncResult obtained from BeginConnect</param>
 public void EndConnect(IAsyncResult ar)
 {
     try
     {
         lock (syncSocket)
         {
             isOutbound = true;
             socket.EndConnect(ar);
         }
     }
     catch (Exception ex)
     {
         Diags.LogSocketException(ex);
     }
 }
コード例 #7
0
ファイル: Sockets.cs プロジェクト: zofuthan/p2pStateServer
 /// <summary>
 /// Begins an asynchronous Connect
 /// </summary>
 /// <param name="Host">Host to connect to</param>
 /// <param name="Port">Port number to connect to</param>
 /// <param name="ConnectCallBack">Callback to call on connecting</param>
 /// <param name="StateObject">State object to pass to ConnectCallback</param>
 /// <returns>AsyncResult for the asynchronous operation</returns>
 public IAsyncResult BeginConnect(string Host, int Port, AsyncCallback ConnectCallBack, object StateObject)
 {
     try
     {
         lock (syncSocket)
         {
             return(socket.BeginConnect(Host, Port, ConnectCallBack, StateObject));
         }
     }
     catch (Exception ex)
     {
         Diags.LogSocketException(ex);
         return(null);
     }
 }
コード例 #8
0
ファイル: Sockets.cs プロジェクト: zofuthan/p2pStateServer
        /// <summary>
        /// Listens on a specified port on the machine
        /// </summary>
        /// <param name="Port">Port number</param>
        /// <param name="AcceptCallback">Callback for accepting new connections</param>
        /// <returns>.NET Socket if successful, Null if not</returns>
        public static Socket Listen(int Port, AsyncCallback AcceptCallback)
        {
            Socket listener;
            // Start Listening on Web Server Socket
            IPEndPoint wsEndPoint = new IPEndPoint(IPAddress.Any, Port);

            listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            try
            {
                listener.Bind(wsEndPoint);
                listener.Listen(MaxConnections);
                listener.BeginAccept(AcceptCallback, listener);
            }
            catch (Exception ex)
            {
                Diags.LogSocketException(ex);
                return(null);
            }


            return(listener);
        }
コード例 #9
0
ファイル: Sockets.cs プロジェクト: zofuthan/p2pStateServer
        /// <summary>
        /// Terminates a connection
        /// </summary>
        public void Abort()
        {
            try
            {
                lock (syncSocket)
                {
                    if (socket.Connected)
                    {
                        socket.Shutdown(SocketShutdown.Send);
                    }
                    isClosing = true;
                    socket.Close();
                }

                if (recvBuffer != null)
                {
                    recvBuffer.Dispose();
                }
            }
            catch (Exception ex)
            {
                Diags.LogSocketException(ex);
            }
        }