/// <summary> /// Print out a list of peers /// </summary> /// <returns> peer list string </returns> public string PrintAllPeers() { string list = ""; peerList.ExecStatement(peer => { list += peer.id + " -- " + peer.name + "\n"; }); return(list); }
// Load the first level public void LoadGame(ObjSyncList <PlayerSelector> selectorList, float additionalTime = 0) { // Caching the selectors to be used for the players selectorList.ExecStatement(selector => playerManager.cachedSelectors.Add(selector.id, selector.index)); SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.LoadScene(1, LoadSceneMode.Single); InLobby = false; }