/// <summary> /// Handles the damage menu /// </summary> /// <param name="p">Pokemon returned from search</param> private static void damageMenu(Pokemon p) { Console.Clear(); Console.Write(p); Console.WriteLine("--------------------------------------------"); Console.WriteLine("What kind of damage would you like to do?"); for (int i = 0; i < (int)Pokemon.Type.None; i++) { Console.WriteLine((i + 1) + "). " + (Pokemon.Type)i); } int testType; try { testType = int.Parse(Console.ReadLine()); if (testType < 0 || testType > 18) { throw new IndexOutOfRangeException(); } Console.WriteLine(p.Name + "is affected " + Pokedex.getWeaknessVal(p, (Pokemon.Type)(testType - 1)) + "x by " + ((Pokemon.Type)(testType - 1)).ToString() + " type moves."); } catch (FormatException) { Console.Clear(); Console.WriteLine("That is an invalid input"); } catch (IndexOutOfRangeException) { Console.Clear(); Console.WriteLine("Please select a value between 1 and 18"); } finally { Console.WriteLine("Press Enter to Continue"); Console.Read(); } }