/* * Vector3 position; * * void OnPlayerInit(BasePlayer player) * { * Puts("OnPlayerInit works!"); * player.MovePosition(position); * } * * void OnPlayerRespawned(BasePlayer player) * { * Puts("OnPlayerRespawned works!"); * } */ void Loaded() { AimPractice.Instance = this; AimPractice.LoadBots(); }