private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; Analytics.Collect(); // Update server console window and status bars SpaceEngineersExtension.ServerConsole(); }
private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; // Configure remote logging RemoteLogger.SetTag("hostname", MySandboxGame.ConfigDedicated.ServerName); // Update server console window and status bars SpaceEngineersExtension.ServerConsole(); }
private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; // Configure the hostname after it has been set RemoteLogger.SetTag("hostname", MyMultiplayer.Static?.HostName); // Update server console window and status bars SpaceEngineersExtension.ServerConsole(); }
private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; /*SteamServerAPI.Instance.GameServer.SetGameTags( * $"groupId{m_groupId} version{MyFinalBuildConstants.APP_VERSION}" + * $" datahash{MyDataIntegrityChecker.GetHashBase64()} {MyMultiplayer.ModCountTag}{ModCount}" + * $" gamemode{gamemode} {MyMultiplayer.ViewDistanceTag}{ViewDistance}" * );*/ SpaceEngineersExtension.ServerConsole(); Analytics.Collect(); }