private void OnEnable() { _inspectorObject = target as InspectorObject; _inspectorObject.SelectionChanged += SelectionChanged; _root = new VisualElement(); _root.styleSheets.Add(Resources.Load <StyleSheet>("Styles/NodeInspector")); SelectionChanged(); }
public BehaviourGraphView(EditorWindow window, BehaviourGraph graph) { SetupZoom(ContentZoomer.DefaultMinScale, ContentZoomer.DefaultMaxScale); this.AddManipulator(new ContentDragger()); this.AddManipulator(new SelectionDragger()); this.AddManipulator(new RectangleSelector()); this.AddManipulator(new FreehandSelector()); graphViewChanged = OnGraphViewChanged; _graph = graph; _searchWindow = ScriptableObject.CreateInstance <NodeSearchWindow>(); _searchWindow.Init(window, this); nodeCreationRequest = context => SearchWindow.Open(new SearchWindowContext(context.screenMousePosition), _searchWindow); _inspectorObject = ScriptableObject.CreateInstance <InspectorObject>(); _inspectorObject.name = "Node Inspector"; _inspectorObject.hideFlags = HideFlags.HideAndDontSave ^ HideFlags.NotEditable; _inspectorObject.View = this; Properties = new List <ExposedProperty>(); RegisterCallback <MouseUpEvent>(OnMouseUp); RegisterCallback <MouseDownEvent>(OnMouseDown); RegisterCallback <KeyDownEvent>(OnKeyDown); styleSheets.Add(Resources.Load <StyleSheet>("Styles/GraphView")); Insert(0, new GridBackground()); Undo.undoRedoPerformed += UpdateInspectorSelection; }