public void SavePreferences() { //UserPrefs.SetString("filepath_root", m_filepath_root); UserPrefs.SetString("filepath_decal_textures", m_filepath_decal_textures); UserPrefs.SetString("filepath_level_textures", m_filepath_level_textures); UserPrefs.SetString("filepath_decals", m_filepath_decals); UserPrefs.SetInt("grid_display", (int)m_grid_display); UserPrefs.SetFloat("grid_spacing", m_grid_spacing); UserPrefs.SetFloat("grid_snap", m_grid_snap); UserPrefs.SetFloat("extrude_length", m_extrude_length); UserPrefs.SetInt("inset_pct", m_inset_pct); UserPrefs.SetFloat("inset_length", m_inset_length); UserPrefs.SetFloat("bevel_width", m_bevel_width); UserPrefs.SetInt("coplanar_tol", m_coplanar_tol); UserPrefs.SetInt("side_select", (int)m_side_select); UserPrefs.SetInt("drag_mode", (int)m_drag_mode); UserPrefs.SetInt("view_mode_ortho", (int)m_view_mode_ortho); UserPrefs.SetInt("view_mode_persp", (int)m_view_mode_persp); UserPrefs.SetInt("view_persp_fov", m_view_persp_fov); UserPrefs.SetInt("view_layout", (int)m_view_layout); UserPrefs.SetInt("bg_color", (int)m_bg_color); UserPrefs.SetInt("gimbal_display", (int)m_gimbal_display); UserPrefs.SetInt("lighting_type", (int)m_lighting_type); UserPrefs.SetInt("pivot_mode", (int)m_pivot_mode); UserPrefs.SetBool("low_res_force", m_low_res_force); UserPrefs.SetPoint("tex_list_loc", m_tex_list_loc); UserPrefs.SetPoint("tex_list_sz", (Point)texture_list.Size); UserPrefs.SetPoint("tunnel_builder_loc", m_tunnel_builder_loc); for (int i = 0; i < RECENT_NUM; i++) { UserPrefs.SetString("recent" + i.ToString(), m_recent_files[i]); } Directory.SetCurrentDirectory(m_filepath_root); UserPrefs.Flush(); }
public void StoreLayoutToPreferences(string layout) { if (string.IsNullOrWhiteSpace(layout)) { m_editor_layout = string.Empty; } else { m_editor_layout = layout; } UserPrefs.SetString("layout", m_editor_layout); //Save whether pop-up windows are open UserPrefs.SetBool("decal_list_vis", decal_list.Visible); UserPrefs.SetBool("tex_list_vis", texture_list.Visible); UserPrefs.SetBool("texture_set_list_vis", texture_set_list.Visible); UserPrefs.SetBool("uv_editor_vis", uv_editor.Visible); }
public void SavePreferences() { UserPrefs.SetInt("grid_display", (int)m_grid_display); UserPrefs.SetInt("grid_spacing", m_grid_spacing); UserPrefs.SetFloat("grid_snap", m_grid_snap); UserPrefs.SetInt("coplanar_tol", m_coplanar_tol); UserPrefs.SetInt("rotate_angle", m_rotate_angle); UserPrefs.SetInt("side_select", (int)m_side_select); UserPrefs.SetBool("insert_advance", m_insert_advance); UserPrefs.SetInt("drag_mode", (int)m_drag_mode); UserPrefs.SetInt("view_mode_ortho", (int)m_view_mode_ortho); UserPrefs.SetInt("view_mode_persp", (int)m_view_mode_persp); UserPrefs.SetInt("view_persp_fov", m_view_persp_fov); UserPrefs.SetInt("view_layout", (int)m_view_layout); UserPrefs.SetInt("bg_color", (int)m_bg_color); UserPrefs.SetInt("gimbal_display", (int)m_gimbal_display); UserPrefs.SetInt("lighting_type", (int)m_lighting_type); UserPrefs.SetInt("clip_decal", (int)m_cp_display); UserPrefs.SetInt("insert_decal", (int)m_insert_decal); UserPrefs.SetInt("show_segment_numbers", (int)m_show_3d_text_type); UserPrefs.SetBool("auto_center", m_auto_center); UserPrefs.SetInt("entity_pivot", (int)m_pivot_mode); UserPrefs.SetPoint("decal_list_loc", m_decal_list_loc); UserPrefs.SetPoint("decal_list_sz", (Point)decal_list.Size); UserPrefs.SetPoint("tex_list_loc", m_tex_list_loc); UserPrefs.SetPoint("tex_list_sz", (Point)texture_list.Size); UserPrefs.SetPoint("texture_set_list_loc", m_texture_set_list_loc); UserPrefs.SetPoint("texture_set_list_sz", (Point)texture_set_list.Size); UserPrefs.SetPoint("uv_editor_loc", m_uv_editor_loc); UserPrefs.SetPoint("uv_editor_sz", (Point)uv_editor.RestoreBounds.Size); UserPrefs.SetInt("mm_edit_type", (int)m_mm_edit_type); UserPrefs.SetInt("mm_op_mode", (int)m_mm_op_mode); for (int i = 0; i < NumRecentFiles; i++) { UserPrefs.SetString(string.Format("recent{0}", i), GetRecentFile(i)); } #if !PUBLIC_RELEASE UserPrefs.SetString("m_cached_username", Overload.Perforce.m_cached_username); UserPrefs.SetString("m_cached_clientname", Overload.Perforce.m_cached_clientname); #endif // !PUBLIC_RELEASE //Pack texture collections into string if (TextureCollections.Count > 0) { UserPrefs.SetInt("num_texture_collections", TextureCollections.Count); int num = 0; foreach (TextureCollection collection in TextureCollections) { UserPrefs.SetString("texture_collection_" + num, collection.Serialize()); num++; } } Directory.SetCurrentDirectory(m_filepath_root); UserPrefs.Flush(); }