public FractalPlanet(int iceCapRange, int displaceMag, Single planetscaler, int roughness, Single seed, string txrMap) { startSphere = new Geosphere(planetscaler, seed, roughness, displaceMag, iceCapRange); land = false; LoadTexture(txrMap); CreateVertexBuffer(); x = 0; y = 0; z = 0; fRotYAngle = (float)(rnd.NextDouble() / Convert.ToSingle(Environment.TickCount)); fCloudRotAngle = (float)(rnd.NextDouble() / Convert.ToSingle(Environment.TickCount)); iBlend = 1; jBlend = 0; }