public GotchiStatusLuaScript(string scriptFilePath) { _script = LuaUtils.CreateAndInitializeScript(); if (System.IO.File.Exists(scriptFilePath)) { _script.DoFile(scriptFilePath); } }
public async Task RegisterAsync(string typeFilePath) { Script script = LuaUtils.CreateAndInitializeScript(); try { await script.DoFileAsync(typeFilePath); GotchiType type = new GotchiType(); script.Call(script.Globals["OnRegister"], type); _registry.Add(type); } catch (Exception) { await _logAsync(LogSeverity.Error, string.Format("Failed to register type {0}", System.IO.Path.GetFileName(typeFilePath))); } }