/// <summary> /// Clones (deep copies) the GUI Sprite /// </summary> /// <returns></returns> public override object Clone() { GUISprite ret = new GUISprite(); if (ret == null) { throw new OutOfMemoryException("GUISprite.Clone() failed its allocation."); } // GUIControl level copy ret.ID = this.ID; ret.Parent = this.Parent; ret.Name = this.Name; ret.Layout = this.Layout.Clone() as SpriteLayout; ret.Scene = this.Scene; ret.AnchorFlags = this.AnchorFlags; ret.Mask = this.Mask; // GUISprite level copy ret.TextureID = this.TextureID; ret.Skew = this.Skew; ret.Flip = this.Flip; return(ret); }
/// <summary> /// Clones (deep copies) the GUI Sprite /// </summary> /// <returns></returns> public override object Clone() { GUISprite ret = new GUISprite(); if (ret == null) throw new OutOfMemoryException("GUISprite.Clone() failed its allocation."); // GUIControl level copy ret.ID = this.ID; ret.Parent = this.Parent; ret.Name = this.Name; ret.Layout = this.Layout.Clone() as SpriteLayout; ret.Scene = this.Scene; ret.AnchorFlags = this.AnchorFlags; ret.Mask = this.Mask; // GUISprite level copy ret.TextureID = this.TextureID; ret.Skew = this.Skew; ret.Flip = this.Flip; return ret; }