コード例 #1
0
ファイル: UITextureEditor.cs プロジェクト: RasterCode/OtterUI
        /// <summary>
        /// Called when we want to edit the value of a property. 
        /// </summary>
        /// <param name="context"></param>
        /// <param name="provider"></param>
        /// <param name="value"></param>
        /// <returns></returns>
        public override object EditValue(System.ComponentModel.ITypeDescriptorContext context, System.IServiceProvider provider, object value)
        {
            edSvc = (IWindowsFormsEditorService)provider.GetService(typeof(IWindowsFormsEditorService));
            if (edSvc != null)
            {
                GUIControl control = context.Instance as GUIControl;
                if (control != null)
                {
                    TextureManagerForm form = new TextureManagerForm(control.Scene, true);

                    form.SelectedTexture = control.Scene.GetTextureInfo((int)value);
                    if (form.ShowDialog() == DialogResult.OK)
                    {
                        return (form.SelectedTexture != null ? form.SelectedTexture.ID : -1);
                    }

                    return (int)value;
                }
            }

            return value;
        }
コード例 #2
0
        /// <summary>
        /// Brings up the scene's texture manager
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void mTexturesToolStripMenuItem_Click(object sender, EventArgs e)
        {
            SceneView view = mDockPanel.ActiveDocument as SceneView;
            if (view == null || view.Scene == null)
                return;

            TextureManagerForm textureManagerForm = new TextureManagerForm(view.Scene, false);
            textureManagerForm.ShowDialog();

            SceneView sceneView = mDockPanel.ActiveDocument as SceneView;
            if (sceneView != null)
                sceneView.RefreshRenderPanel();
        }