public override bool LogicMove(int x1, int y1, int x2, int y2, Board board, BoardLogic boardLogic) { if (boardLogic.IsInRange(x1, y1, x2, y2)) { PieceBase piece = board.GetPiece(x1, y1); if (!board.IsEmpty(x1, y1) && piece.IsValidMove(x1, y1, x2, y2, board.Turn, board)) { if (board.IsEmpty(x2, y2) && !boardLogic.CantMoveIsCheck(x1, y1, x2, y2, board)) { if ((Math.Abs(x2 - x1) == Math.Abs(y2 - y1) && boardLogic.IsDiagonalEmpty(x1, y1, x2, y2, board))) { board.Move(x1, y1, x2, y2); return(true); } } if (!board.IsEmpty(x2, y2) && !boardLogic.IsAlly(x1, y1, x2, y2, board) && !boardLogic.CantMoveIsCheck(x1, y1, x2, y2, board)) { if ((Math.Abs(x2 - x1) == Math.Abs(y2 - y1) && boardLogic.IsDiagonalEmpty(x1, y1, x2, y2, board))) { board.Remove(x2, y2); board.Move(x1, y1, x2, y2); return(true); } } } } return(false); }
public override bool LogicMove(int x1, int y1, int x2, int y2, Board board, BoardLogic boardLogic) { if (boardLogic.IsInRange(x1, y1, x2, y2)) { PieceBase piece = board.GetPiece(x1, y1); if (!board.IsEmpty(x1, y1) && piece.IsValidMove(x1, y1, x2, y2, board.Turn, board)) { if (boardLogic.IsPawnCapturing(x1, x2) && !board.IsEmpty(x2, y2) && !boardLogic.CantMoveIsCheck(x1, y1, x2, y2, board)) { board.Remove(x2, y2); board.Move(x1, y1, x2, y2); if (boardLogic.Promoting(y2)) { board.Promotion(x2, y2, board.Turn); } return(true); } if (boardLogic.IsPawnCapturing(x1, x2) && boardLogic.EnPassant(x1, y1, x2, y2, board) && !boardLogic.CantMoveIsCheck(x1, y1, x2, y2, board)) { board.RemoveCapturePassant(x1, y1, x2, y2); board.Move(x1, y1, x2, y2); return(true); } if (!boardLogic.IsPawnCapturing(x1, x2) && board.IsEmpty(x2, y2) && boardLogic.IsLineEmpty(x1, y1, x2, y2, board) && !boardLogic.CantMoveIsCheck(x1, y1, x2, y2, board)) { board.Move(x1, y1, x2, y2); boardLogic.UpDateEnPassant(y1, y2, piece, board); if (boardLogic.Promoting(y2)) { board.Promotion(x2, y2, board.Turn); } return(true); } } } return(false); }