コード例 #1
0
ファイル: RectangleF2D.cs プロジェクト: jboneng/OsmSharp
        /// <summary>
        /// Fits this rectangle to the given points.
        /// </summary>
        /// <param name="points">The points to wrap the rectangle around.</param>
        /// <param name="percentage">The margin in percentage.</param>
        /// <returns></returns>
        public RectangleF2D Fit(PointF2D[] points, double percentage)
        {
            if (points == null)
            {
                throw new ArgumentNullException("points");
            }
            if (points.Length < 2)
            {
                throw new ArgumentOutOfRangeException("Rectangle fit needs at least two points.");
            }

            // calculate the center.
            double[] center = new double[] { points[0][0], points[0][1] };
            for (int idx = 1; idx < points.Length; idx++)
            {
                center[0] = center[0] + points[idx][0];
                center[1] = center[1] + points[idx][1];
            }
            center[0] = center[0] / points.Length;
            center[1] = center[1] / points.Length;
            PointF2D centerPoint = new PointF2D(center);

            LineF2D line = null;
            // calculate the width.
            double width = 0;

            for (int idx = 0; idx < points.Length; idx++)
            {
                line = new LineF2D(points[idx], points[idx] + this._vectorY);
                double distance = line.Distance(centerPoint);
                if (distance > width)
                { // the distance is larger.
                    width = distance;
                }
            }
            width = width * 2;

            // calculate the height.
            double height = 0;

            for (int idx = 0; idx < points.Length; idx++)
            {
                line = new LineF2D(points[idx], points[idx] + this._vectorX);
                double distance = line.Distance(centerPoint);
                if (distance > height)
                { // this distance is larger.
                    height = distance;
                }
            }
            height = height * 2;

            // expand with the given percentage.
            width  = width + (width / 100.0 * percentage);
            height = height + (height / 100.0 * percentage);

            return(RectangleF2D.FromBoundsAndCenter(width, height, centerPoint[0], centerPoint[1],
                                                    this.DirectionY));
        }
コード例 #2
0
ファイル: RectangleF2D.cs プロジェクト: hungdluit/OsmSharp
        public RectangleF2D Fit(PointF2D[] points, double percentage)
        {
            if (points == null)
            {
                throw new ArgumentNullException("points");
            }
            if (points.Length < 2)
            {
                throw new ArgumentOutOfRangeException("Rectangle fit needs at least two points.");
            }
            double[] values = new double[2]
            {
                points[0][0],
                points[0][1]
            };
            for (int index = 1; index < points.Length; ++index)
            {
                values[0] = values[0] + points[index][0];
                values[1] = values[1] + points[index][1];
            }
            values[0] = values[0] / (double)points.Length;
            values[1] = values[1] / (double)points.Length;
            PointF2D p    = new PointF2D(values);
            double   num1 = 0.0;

            for (int index = 0; index < points.Length; ++index)
            {
                double num2 = new LineF2D(points[index], points[index] + this._vectorY).Distance(p);
                if (num2 > num1)
                {
                    num1 = num2;
                }
            }
            double num3 = num1 * 2.0;
            double num4 = 0.0;

            for (int index = 0; index < points.Length; ++index)
            {
                double num2 = new LineF2D(points[index], points[index] + this._vectorX).Distance(p);
                if (num2 > num4)
                {
                    num4 = num2;
                }
            }
            double num5 = num4 * 2.0;

            return(RectangleF2D.FromBoundsAndCenter(num3 + num3 / 100.0 * percentage, num5 + num5 / 100.0 * percentage, p[0], p[1], this.DirectionY));
        }
コード例 #3
0
ファイル: RectangleF2D.cs プロジェクト: teleavtomatika/core
        /// <summary>
        /// Fits this rectangle to this given points and keeps aspect ratio.
        /// </summary>
        /// <param name="points"></param>
        /// <param name="percentage"></param>
        /// <returns></returns>
        public RectangleF2D FitAndKeepAspectRatio(PointF2D[] points, double percentage)
        {
            RectangleF2D fitted = this;

            if (points.Length > 1)
            { // multiple points can be fitted and zoomed to.
                fitted = this.Fit(points, percentage);
            }
            else if (points.Length == 1)
            { // a single point can only be moved to.
                fitted = new RectangleF2D(points[0][0], points[0][1], this.Width, this.Height, this.Angle);
            }

            // although this may seem a strange approach, think about
            // numerical stability before changing this!

            double width       = fitted.Width;
            double height      = fitted.Height;
            double targetRatio = this.Width / this.Height; // this is the target ratio.

            if (fitted.Height > fitted.Width)
            { // the height is bigger.
                double targetWidth = fitted.Height * targetRatio;
                if (targetWidth < fitted.Width)
                { // increase height instead.
                    height = fitted.Width / targetRatio;
                }
                else
                { // ok, the width is increased and ratio's match now.
                    width = targetWidth;
                }
            }
            else
            { // the width is bigger.
                double targetHeight = fitted.Width / targetRatio;
                if (targetHeight < fitted.Height)
                { // increase width instead.
                    width = fitted.Height * targetRatio;
                }
                else
                { // ok, the height is increase and ratio's match now.
                    height = targetHeight;
                }
            }
            return(RectangleF2D.FromBoundsAndCenter(width, height,
                                                    fitted.Center[0], fitted.Center[1], fitted.DirectionY));
        }
コード例 #4
0
ファイル: RectangleF2D.cs プロジェクト: hungdluit/OsmSharp
        public RectangleF2D FitAndKeepAspectRatio(PointF2D[] points, double percentage)
        {
            RectangleF2D rectangleF2D = this;

            if (points.Length > 1)
            {
                rectangleF2D = this.Fit(points, percentage);
            }
            else if (points.Length == 1)
            {
                rectangleF2D = new RectangleF2D(points[0][0], points[0][1], this.Width, this.Height, this.Angle);
            }
            double width  = rectangleF2D.Width;
            double height = rectangleF2D.Height;
            double num1   = this.Width / this.Height;

            if (rectangleF2D.Height > rectangleF2D.Width)
            {
                double num2 = rectangleF2D.Height * num1;
                if (num2 < rectangleF2D.Width)
                {
                    height = rectangleF2D.Width / num1;
                }
                else
                {
                    width = num2;
                }
            }
            else
            {
                double num2 = rectangleF2D.Width / num1;
                if (num2 < rectangleF2D.Height)
                {
                    width = rectangleF2D.Height * num1;
                }
                else
                {
                    height = num2;
                }
            }
            return(RectangleF2D.FromBoundsAndCenter(width, height, rectangleF2D.Center[0], rectangleF2D.Center[1], rectangleF2D.DirectionY));
        }
コード例 #5
0
ファイル: RectangleF2D.cs プロジェクト: jboneng/OsmSharp
 /// <summary>
 /// Creates a new RectangleF2D from given bounds, center and angle.
 /// </summary>
 /// <param name="centerX"></param>
 /// <param name="centerY"></param>
 /// <param name="width">Width.</param>
 /// <param name="height">Height.</param>
 /// <param name="angleY">The angle.</param>
 /// <returns></returns>
 public static RectangleF2D FromBoundsAndCenter(double width, double height, double centerX, double centerY, Degree angleY)
 {
     return(RectangleF2D.FromBoundsAndCenter(width, height, centerX, centerY, VectorF2D.FromAngleY(angleY)));
 }