IEnumerator Start() { Physics.reuseCollisionCallbacks = true; Config.instance = Resources.Load <Config>("config"); ScreenService.Init(); ResourceService.Init(); CollisionService.Init(); stage.Init(); // var t = ResourceService.Init(); // while ( !t.IsCompleted ) { // yield return null; // } // Debug.Log( "r: " + t.Result ); initialzied_ = true; yield return(null); }
public static void Init() { instance_ = new CollisionService(); }