コード例 #1
0
        private static void ParseRectangleItem(XmlNode rectangleItem, Vector2 scrollSpeed, String layerName)
        {
            ObjectInformation oi = new ObjectInformation();

            oi.scrollSpeed = scrollSpeed;
            oi.layer       = layerName;
            oi.name        = GetObjectName(rectangleItem);

            foreach (XmlNode child in rectangleItem.ChildNodes)
            {
                switch (child.Name)
                {
                case "Position":
                    oi.position = ExtractVector2(child);
                    break;

                case "CustomProperties":
                    oi.customProperties = ExtractCustomProperties(child);
                    break;

                case "Width":
                    oi.width = ExtractFloat(child);
                    break;

                case "Height":
                    oi.height = ExtractFloat(child);
                    break;
                }
            }

            //Adjust the position since Gleed handles textures' and primitives' positions differently.
            oi.position += new Vector2(oi.width / 2, oi.height / 2);

            objectProcessor.ProcessPrimitiveObject(oi);
        }
コード例 #2
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        public override void ProcessPrimitiveObject(ObjectInformation oi)
        {
            if (oi.customProperties.Count == 0) //No custom properties means a regular platform
            {
                Platform tempPlatform = new Platform(oi.width, oi.height, oi.position, oi.name);
                return;
            }
            else
            {
                switch (oi.customProperties[0].ToUpper())
                {
                    case "SLOPE":
                        new Platform(oi.width, oi.height, oi.position, oi.name, true);
                        return;

                    case "INVERSLOPE":
                        new Platform(oi.width, oi.height, oi.position, oi.name, false);
                        return;

                    case "PLAYER":
                        new Player(oi.position, "PlayerOne");
                        break;
                }
            }
        }
コード例 #3
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        private static void ProcessTextureItem(string layer, Vector2 scrollSpeed, XmlNode properties, ContentManager cm)
        {
            ObjectInformation oi = new ObjectInformation();

            oi.scrollSpeed = scrollSpeed;
            oi.layer       = layer;
            oi.name        = "TEMP";

            foreach (XmlNode child in properties.ChildNodes)
            {
                switch (child.Name)
                {
                case "Name":
                    oi.name = child.InnerText;
                    break;

                case "Position":
                    oi.position = ExtractVector2(child);
                    break;

                case "CustomProperties":
                    oi.customProperties = ExtractCustomProperties(child);
                    break;

                case "Rotation":
                    oi.rotation = ExtractFloat(child);
                    break;

                case "Scale":
                    oi.scale = ExtractVector2(child);;
                    break;

                case "FlipHorizontally":
                    oi.flipH = ExtractBool(child);
                    break;

                case "FlipVertically":
                    oi.flipV = ExtractBool(child);
                    break;

                case "TexturePathRelativeToContentRoot":

                    String[] splitString = child.FirstChild.Value.Split('\\');

                    try
                    {
                        oi.texture = cm.Load <Texture2D>(child.FirstChild.Value);
                    }
                    //This causes major performance issues at the moment
                    catch (ContentLoadException e)
                    {
                    }


                    break;
                }
            }
            objectProcessor.ProcessTextureObject(oi);
        }
コード例 #4
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 private void CreateCameraObject(ObjectInformation oi)
 {
     bool unlockDirection = CameraObject.UnlockWhenPlayerMovesLeft;
     if (oi.customProperties[0].Equals("TRUE", StringComparison.OrdinalIgnoreCase))
     {
         unlockDirection = CameraObject.UnlockWhenPlayerMovesRight;
     }
     new CameraObject(2000, 2, oi.position, unlockDirection, oi.name);
 }
コード例 #5
0
ファイル: MyObjectProcessor.cs プロジェクト: Orujimaru/Orujin
        public override void ProcessTextureObject(ObjectInformation oi)
        {
            switch (oi.name.ToUpper())
            {
                case "CAMERAOBJECT":
                    CameraObject cameraObject = new CameraObject(2000, 2, oi.position, true, oi.name);
                    return;
            }

               //If we have come this far we will create a tile with the texture
               Tile t = new Tile(item.getTexture(), item.Position, layer.ScrollSpeed, item.Name, layer.Name);
        }
コード例 #6
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        public override void ProcessTextureObject(ObjectInformation oi)
        {
            //It is not a valid ObjectInformation
            if (oi.texture == null)
            {
                return;
            }
            switch (oi.name.ToUpper())
            {
                case "CAMERAOBJECT":
                    this.CreateCameraObject(oi);
                    return;
            }

               //If we have come this far we will create a tile with the texture
               Tile t = new Tile(oi.texture, oi.position, oi.scale, oi.rotation,oi.flipH, oi.flipV, oi.scrollSpeed, oi.name, oi.name);
        }
コード例 #7
0
ファイル: LevelLoader.cs プロジェクト: Orujimaru/Orujin
        private static void ParseTextureItem(XmlNode textureItem, Vector2 scrollSpeed, String layerName, ContentManager cm)
        {
            ObjectInformation oi = new ObjectInformation();

            oi.scrollSpeed = scrollSpeed;
            oi.layer       = layerName;
            oi.name        = "TEMP";

            foreach (XmlNode child in textureItem.ChildNodes)
            {
                switch (child.Name)
                {
                case "Position":
                    oi.position = ExtractVector2(child);
                    break;

                case "CustomProperties":
                    oi.customProperties = ExtractCustomProperties(child);
                    break;

                case "Rotation":
                    oi.rotation = ExtractFloat(child);
                    break;

                case "Scale":
                    oi.scale = ExtractVector2(child);;
                    break;

                case "FlipHorizontally":
                    oi.flipH = ExtractBool(child);
                    break;

                case "FlipVertically":
                    oi.flipV = ExtractBool(child);
                    break;

                case "asset_name":
                    //oi.texture = cm.Load<Texture2D>(child.FirstChild.Value);
                    String[] splitString = child.FirstChild.Value.Split('\\');
                    String   name        = splitString[splitString.Length - 1];
                    oi.name = name;
                    break;
                }
            }
            objectProcessor.ProcessTextureObject(oi);
        }
コード例 #8
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        private static void ProcessRectangleItem(string layer, Vector2 scrollSpeed, XmlNode properties)
        {
            ObjectInformation oi = new ObjectInformation();

            oi.scrollSpeed = scrollSpeed;
            oi.layer       = layer;
            oi.name        = "TEMP";

            foreach (XmlNode child in properties.ChildNodes)
            {
                switch (child.Name)
                {
                case "Name":
                    oi.name = child.InnerText;
                    break;

                case "Position":
                    oi.position = ExtractVector2(child);
                    break;

                case "CustomProperties":
                    oi.customProperties = ExtractCustomProperties(child);
                    break;

                case "Width":
                    oi.width = ExtractFloat(child);
                    break;

                case "Height":
                    oi.height = ExtractFloat(child);
                    break;

                case "Rotation":
                    oi.rotation = ExtractFloat(child);
                    break;
                }
            }

            //Adjust the position since Gleed handles textures' and primitives' positions differently.
            oi.position.X += oi.width / 2;
            oi.position.Y += oi.height / 2;

            objectProcessor.ProcessPrimitiveObject(oi);
        }
コード例 #9
0
        private static void ParseTextureItem(XmlNode textureItem, Vector2 scrollSpeed, String layerName, ContentManager cm)
        {
            ObjectInformation oi = new ObjectInformation();

            oi.scrollSpeed = scrollSpeed;
            oi.layer       = layerName;
            oi.name        = "TEMP";

            foreach (XmlNode child in textureItem.ChildNodes)
            {
                switch (child.Name)
                {
                case "Position":
                    oi.position = ExtractVector2(child);
                    break;

                case "CustomProperties":
                    oi.customProperties = ExtractCustomProperties(child);
                    break;

                case "Rotation":
                    oi.rotation = ExtractFloat(child);
                    break;

                case "Scale":
                    oi.scale = ExtractVector2(child);;
                    break;

                case "FlipHorizontally":
                    oi.flipH = ExtractBool(child);
                    break;

                case "FlipVertically":
                    oi.flipV = ExtractBool(child);
                    break;

                case "Origin":
                    oi.origin = ExtractVector2(child);
                    break;

                case "asset_name":
                    try
                    {
                        oi.texturePath = child.FirstChild.Value;
                        oi.texture     = cm.Load <Texture2D>(oi.texturePath);
                    }
                    //This causes major performance issues at the moment
                    catch (ContentLoadException e)
                    {
                        bool hej = true;
                    }

                    String[] splitString = child.FirstChild.Value.Split('\\');
                    oi.textureName = splitString[splitString.Length - 1];

                    String name = GetObjectName(textureItem);
                    oi.name = name;
                    break;
                }
            }

            Vector2 middle = Vector2.Zero;

            if (oi.texture != null)
            {
                middle = new Vector2(oi.texture.Width / 2, oi.texture.Height / 2);
                Vector2 offset = middle - oi.origin;
                oi.position += offset;
            }
            //oi.origin *= oi.scale;
            objectProcessor.ProcessTextureObject(oi);
        }
コード例 #10
0
 public abstract void ProcessPrimitiveObject(ObjectInformation oi);
コード例 #11
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 public abstract void ProcessTextureObject(ObjectInformation oi);
コード例 #12
0
ファイル: LevelLoader.cs プロジェクト: Orujimaru/Orujin2
        private static void ParseTextureItem(XmlNode textureItem, Vector2 scrollSpeed, String layerName, ContentManager cm)
        {
            ObjectInformation oi = new ObjectInformation();
            oi.scrollSpeed = scrollSpeed;
            oi.layer = layerName;
            oi.name = "TEMP";

            foreach(XmlNode child in textureItem.ChildNodes)
            {
                switch (child.Name)
                {
                    case "Position":
                        oi.position = ExtractVector2(child);
                        break;

                    case "CustomProperties":
                        oi.customProperties = ExtractCustomProperties(child);
                        break;

                    case "Rotation":
                        oi.rotation = ExtractFloat(child);
                        break;

                    case "Scale":
                        oi.scale = ExtractVector2(child);;
                        break;

                    case "FlipHorizontally":
                        oi.flipH = ExtractBool(child);
                        break;

                    case "FlipVertically":
                        oi.flipV = ExtractBool(child);
                        break;

                    case "asset_name":
                        try
                        {
                            oi.texture = cm.Load<Texture2D>(child.FirstChild.Value);
                        }
                        //This causes major performance issues at the moment
                        catch (ContentLoadException e)
                        {
                        }

                        String[] splitString = child.FirstChild.Value.Split('\\');
                        String name = splitString[splitString.Length - 1];
                        oi.name = name;
                        break;
                }
            }
            objectProcessor.ProcessTextureObject(oi);
        }
コード例 #13
0
ファイル: LevelLoader.cs プロジェクト: Orujimaru/Orujin2
        private static void ParseRectangleItem(XmlNode rectangleItem, Vector2 scrollSpeed, String layerName)
        {
            ObjectInformation oi = new ObjectInformation();
            oi.scrollSpeed = scrollSpeed;
            oi.layer = layerName;
            oi.name = "TEMP";

            foreach (XmlNode child in rectangleItem.ChildNodes)
            {
                switch (child.Name)
                {
                    case "Position":
                        oi.position = ExtractVector2(child);
                        break;

                    case "CustomProperties":
                        oi.customProperties = ExtractCustomProperties(child);
                        break;

                    case "Width":
                        oi.width = ExtractFloat(child);
                        break;

                    case "Height":
                        oi.height = ExtractFloat(child);
                        break;
                }
            }

            //Adjust the position since Gleed handles textures' and primitives' positions differently.
            oi.position.X += oi.width / 2;
            oi.position.Y += oi.height / 2;

            objectProcessor.ProcessPrimitiveObject(oi);
        }
コード例 #14
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ファイル: ObjectProcessor.cs プロジェクト: Orujimaru/Orujin
 public abstract void ProcessTextureObject(ObjectInformation oi);
コード例 #15
0
ファイル: ObjectProcessor.cs プロジェクト: Orujimaru/Orujin
 public abstract void ProcessPrimitiveObject(ObjectInformation oi);