public void SetAmbientLightIntensity(GraphicsDeviceManager graphics, float intensity) { renderer.SetAmbientLight(graphics, MathHelper.Clamp(intensity, -1, 1)); }
public void SetAmbientLightIntensity(float intensity) { this.ambientLightIntensity = intensity; renderer.SetAmbientLight(MathHelper.Clamp(intensity, -1, 1)); }