public void IsNearGardenGnome_Set_Get() { var packet = new PlayerLuck(); packet.IsNearGardenGnome = true; Assert.True(packet.IsNearGardenGnome); }
public void PotionStrength_Set_Get() { var packet = new PlayerLuck(); packet.PotionStrength = 3; Assert.Equal(3, packet.PotionStrength); }
public void LadybugTicks_Set_Get() { var packet = new PlayerLuck(); packet.LadybugTicks = 60; Assert.Equal(60, packet.LadybugTicks); }
public void Torch_Set_Get() { var packet = new PlayerLuck(); packet.Torch = 0f; Assert.Equal(0f, packet.Torch); }
public void PlayerIndex_Set_Get() { var packet = new PlayerLuck(); packet.PlayerIndex = 5; Assert.Equal(5, packet.PlayerIndex); }