public void BaseValue_Set_Get() { var packet = new NpcRevengeInfo(); packet.BaseValue = 1; Assert.Equal(1, packet.BaseValue); }
public void AiStyle_Set_Get() { var packet = new NpcRevengeInfo(); packet.AiStyle = 1; Assert.Equal(1, packet.AiStyle); }
public void CoinStealValue_Set_Get() { var packet = new NpcRevengeInfo(); packet.CoinStealValue = 1; Assert.Equal(1, packet.CoinStealValue); }
public void NpcType_Set_Get() { var packet = new NpcRevengeInfo(); packet.NpcType = 1; Assert.Equal(1, packet.NpcType); }
public void HealthPercentage_Set_Get() { var packet = new NpcRevengeInfo(); packet.HealthPercentage = 100; Assert.Equal(100, packet.HealthPercentage); }
public void NetId_Set_Get() { var packet = new NpcRevengeInfo(); packet.NetId = 1; Assert.Equal(1, packet.NetId); }
public void Position_Set_Get() { var packet = new NpcRevengeInfo(); packet.Position = new Vector2f(1.23F, 4.56F); Assert.Equal(new Vector2f(1.23F, 4.56F), packet.Position); }
public void SpawnedFromStatue_Set_Get(bool value) { var packet = new NpcRevengeInfo(); packet.SpawnedFromStatue = value; Assert.Equal(value, packet.SpawnedFromStatue); }