public void AddQuest(Quest quest) { quests.Add(quest.QuestId, quest); }
public override void LargeLoadContent(object sender) { var Content = gameRef.Content; background = new DrawableRectangle(gameRef.GraphicsDevice, new Vector2(10, 10), Color.Black, true).Texture; levelManager = new LevelManager(gameRef); Camera.Initialize(Vector2.Zero, new Rectangle(0, 0, MainGame.GAME_WIDTH, MainGame.GAME_HEIGHT), new Vector2(LevelManager.CurrentLevel.WidthInPixels, LevelManager.CurrentLevel.HeightInPixels)); Camera.MaxClamp -= new Vector2(Camera.View.Width / 2, Camera.View.Height / 2); entityManager = new EntityManager(gameRef); if (!loadedGame) { EntityManager.Player.Name = Config.currentlyPlaying; if (LevelManager.CurrentLevel.PlayerSpawnPoint.X > -1 && LevelManager.CurrentLevel.PlayerSpawnPoint.Y > -1) EntityManager.Player.Position = new Vector2(LevelManager.CurrentLevel.PlayerSpawnPoint.X, LevelManager.CurrentLevel.PlayerSpawnPoint.Y) * Engine.TileWidth ; } else { Config.SetLastLogin(loadedProps.Name); Config.currentlyPlaying = loadedProps.Name; EntityManager.Player.LoadFromData(loadedProps); } new Pathfinder(LevelManager.CurrentLevel); #region Pause_Normal pauseControls_Normal = new ControlManager(gameRef, gameRef.Content.Load<SpriteFont>("Fonts\\default")); { Label lblPauseDisplay = new Label() { Name = "lblPauseDisplay", Text = "P A U S E D", Color = Color.White }; lblPauseDisplay.Position = new Vector2(MainGame.GAME_WIDTH / 2 - lblPauseDisplay.Width / 2, MainGame.GAME_HEIGHT / 1.8f - lblPauseDisplay.Height - 10); var back = new LinkLabel(1) { Name = "lnklblBack", Text = "Resume" }; var save = new LinkLabel(2) { Name = "lnklblSave", Text = "Save Game" }; var quit = new LinkLabel(3) { Name = "lnklblQuit", Text = "Quit to Menu" }; pauseControls_Normal.Add(lblPauseDisplay); pauseControls_Normal.Add(back); pauseControls_Normal.Add(save); pauseControls_Normal.Add(quit); Vector2 startPos = new Vector2(MainGame.GAME_WIDTH / 2, MainGame.GAME_HEIGHT / 1.8f); foreach (Control c in pauseControls_Normal) { if (c is LinkLabel) { var l = (LinkLabel)c; var offset = new Vector2(c.Width / 2, 0); c.Position = startPos - offset; c.Selected += new EventHandler(LinkLabel_Selected); c.Effect = ControlEffect.PULSE; c.Color = Color.Black; l.OnMouseIn += LinkLabel_OnMouseIn; startPos.Y += c.Height + 10f; } } } #endregion #region Pause_Save pauseControls_Save = new ControlManager(gameRef, gameRef.Content.Load<SpriteFont>("Fonts\\default")); Label status = new Label(); status.AutoSize = true; status.Text = "Save game success!"; status.Position = new Vector2(MainGame.GAME_WIDTH / 2 - status.Width / 2, MainGame.GAME_HEIGHT / 2 - status.Height); pauseControls_Save.Add(status); LinkLabel goBack_Save = new LinkLabel(0); goBack_Save.AutoSize = true; goBack_Save.Text = "Go Back"; goBack_Save.Position = new Vector2(MainGame.GAME_WIDTH / 2 - goBack_Save.Width / 2, status.Position.Y + status.Height + 10); goBack_Save.Selected += (o, e) => { pauseState = State_Paused.Normal; }; goBack_Save.OnMouseIn += LinkLabel_OnMouseIn; pauseControls_Save.Add(goBack_Save); #endregion #region Pause_Quit pauseControls_Quit = new ControlManager(gameRef, gameRef.Content.Load<SpriteFont>("Fonts\\default")); Label areYouSure1 = new Label(); areYouSure1.Name = "lblAreYouSure?"; areYouSure1.Text = "Are you sure you want to quit?"; areYouSure1.Position = new Vector2(MainGame.GAME_WIDTH / 2 - areYouSure1.SpriteFont.MeasureString( areYouSure1.Text).X / 2, 140); pauseControls_Quit.Add(areYouSure1); LinkLabel yes = new LinkLabel(1) { Name = "lnklblYes", Text = "Yes" }; yes.Position = new Vector2(areYouSure1.Position.X + 40, areYouSure1.Position.Y + areYouSure1.Height + 50); yes.OnMouseIn += LinkLabel_OnMouseIn; yes.Selected += (o, e) => { SwitchStateWithFade(new MainMenuState(gameRef, StateManager)); }; yes.Effect = ControlEffect.PULSE; LinkLabel no = new LinkLabel(2) { Name = "lnklblNo", Text = "No" }; no.Position = new Vector2(areYouSure1.Position.X + areYouSure1.Width - no.Width - 40, yes.Position.Y); no.OnMouseIn += LinkLabel_OnMouseIn; no.Selected += (o, e) => { pauseState = State_Paused.Normal; }; no.Effect = ControlEffect.PULSE; pauseControls_Quit.Add(yes); pauseControls_Quit.Add(no); #endregion blurOverlay = new GaussianBlur(gameRef); renderTargetWidth = MainGame.GAME_WIDTH; renderTargetHeight = MainGame.GAME_HEIGHT; blurOverlay.ComputeKernel(7, 2.0f); mainTarget = new RenderTarget2D(gameRef.GraphicsDevice, MainGame.GAME_WIDTH, MainGame.GAME_HEIGHT); target1 = new RenderTarget2D(gameRef.GraphicsDevice, renderTargetWidth, renderTargetHeight, false, gameRef.GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.None); target2 = new RenderTarget2D(gameRef.GraphicsDevice, renderTargetWidth, renderTargetHeight, false, gameRef.GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.None); blurOverlay.ComputeOffsets(renderTargetWidth, renderTargetHeight); quests = new QuestManager(); Quest q = new Quest(0, (QuestGiver)EntityManager.Npcs[0], EntityManager.Player); q.CheckSuccess += (delegate() { return EntityManager.Player.NoClip == true; }); quests.AddQuest(q); ((QuestGiver)EntityManager.Npcs[0]).Quest = q; ((QuestGiver)EntityManager.Npcs[0]).OnQuestCompleted += (delegate(object sender2, EventArgs args) { var questGiverSender = (QuestGiver)sender2; questGiverSender.Dialogues[0] = "Good job!"; }); base.LargeLoadContent(sender); }